1 The Unspeakable
4 Thief of Hope
4 Channel the Suns
4 Consuming Vortex
3 Long-Forgotten Gohei
4 Peer Through Depths
4 Petals of Insight
4 Reach Through Mists
4 Sift Through Sands
4 Spellweaver Helix
15 Island
1 Forest
3 City of Brass
3 Mirrodin's Core
2 Salt Marsh |
  Petals
to the Mettle.
Description of deck by it's author
(quoted):
Imprint Petals and Channel the Suns on the
Helix. Play a second Petals. The Helix triggers, you play Channel, and
you get WUGRB. When Petals resolves, ship the cards to the bottom of
your library and return Petals to your hand. Use the WUGRB in your mana
pool to play Petals again, and you get WUGRB again. You can do this
forever. Doing it forever doesn't particularly help you… unless you have
Brain Freeze in your deck (and you will find it and have the mana to
play it with this plan) or you have Thief of Hope in play. Drain for a
million, one point at a time. Since Thief of Hope is a Spirit, this plan
gets the nod. (I'm also a sucker for a cross-block combo.)
I could use both of the above plans in my deck. Instead,
since my public demands it, I'm going to stick with the Helix plan and
dedicate some room to a few blue Arcane instants that will help me search
through my deck looking for (and maybe even discarding, to help set up the
Helix) my combo pieces. And if they bring their big blue friend (voiced by
Robin Williams, I believe) with them, so much the better. |
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