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Lands:
16 Mountain

Creatures:
1 Goblin Warchief
1 Goblin Recruiter
1 Goblin Sledder
1 Mogg Raider
3 Wild Cantor
4 Goblin Matron
4 Mogg Fanatic
4 Mogg War Marshal
4 Skirk Prospector

Other Spells:
4 Chromatic Star
4 Lotus Petal
3 Skullclamp
1 Brightstone Ritual
1 Desperate Ritual
4 Empty the Warrens
4 Rite of Flame

Peasant Goblin Storm.

Description of deck by Abe Sargent @ www.starcitygames.com (quoted):
Another version of this deck was made with Fecundity instead of Skullclamps, with four Forests replacing four Mountains, and Tragic Poets in the sideboard instead of Reconstructions. This deck wants to drop so many goblins, that an opponent is destroyed with hasted 1/1 goblin tokens off a huge storm count and Empty the Warrens. Storm decks have been a staple of the Peasant format for years, and Brain Freeze was so powerful we had to ban it, leaving Tendrils of Despair and Empty the Warrens around as alternatives.

Some of my previous decks were meant to have fun, but this deck shows what a tournament winning Peasant Magic deck might look like. There are other options out there, from IsoBurn to Mono Black Control to Affinity, Stompy, White Weenie, and SuiBlack. I won’t bother you with all of the details of the above deck. Obviously the Goblin Warchief is your winning condition, and I’d prefer the deck ran two, but I understand the other uncommon slots are needed. Without a Warchief, the deck needs another turn to wait and then kill, and that brings all sorts of problems, like vulnerability to sweeping removal. It also can slow the deck as goblins cost their normal amount if he dies.

The deck obviously wants to use Skullclamp to draw a bunch of cards, playing creatures, equipping them, drawing cards, playing temporary mana accelerants, play more creatures, equip and kill them, and so forth until you Empty the Warrens for a bunch of goblins. I’m a bit surprised to see no Simian Spirit Guides in the deck, but then again, I have not playtested it myself, so who knows.

Peasant Magic is a format in which one can play with any legal Vintage set, as well as silver bordered sets. In the format, you can play any common, up to the normal four copies per card, and you can play up to five uncommons total. The card has the lowest commonality of any printing. For example, Rukh Egg was a common in Arabian Nights and a rare in the base set. You could use the rare copy in Peasant as a common. There is one exception to this rule. Strip Mine is treated as an uncommon, because it was too prevalent in decks as a common.

All ante cards are banned. Additionally, the following cards are banned: Ali from Cairo, Library of Alexandria, Brain Freeze, Candelabra of Tawnos, Berserk, Diamond Valley, Mana Drain, and Mishra’s Workshop. Note that all cards from Arabian Nights, Antiquities, The Dark, Fallen Empires, and Homelands are either common or uncommon, despite what some sites might say to the contrary, so all are legal.

The five uncommon cards counts for both the deck and sideboard, for tournament purposes.

Have a deck you want to submit to the database?  Go here.  Do you see an error on this page?  Email it to this address.   

by Frédéric Meurin and others, discussed by Abe Sargent on www.starcitygames.com

COMBO: Empty the Warrens / Skullclamp / Rite of Flame [Tribal-Goblins] [PEASANT]

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