4
Blind Seer
2 Jasmine Seer
4 Order of the Sacred Torch
1 Puppeteer
3 Vodalian Mystic
2 Capsize
1 Circle of Protection: Red
1 Convalescence
2 Hibernation
2 Hydroblast
1 Light of Day
3 Mind Bend
4 Rule of Law
4 Serum Visions
3 Staff of Domination
7 Plains
7 Island
4 Adarkar Wastes
4 Coastal Tower
1 Soldevi Excavations |
 Paint
it Black.
Description of deck by it's author
(quoted):
This is a lock deck, and although it's blue-white, it relies on the
white part for the countering! Order of the Sacred Torch + Vodalian
Mystic means you can counter any one spell a turn for the cost of 1
life. Throw in Rule of Law (or Arcane Laboratory), and your opponent
only gets to attempt one spell a turn!
Replace the Mystic with Blind Seer and
you can do the same thing for and 1 life. It's more expensive, but Blind
Seer is better in the long game than the Mystic. It's more versatile: It
can hit permanents, which interacts well with your Ice Age-era Circle of
Protection, your Light of Day, your Hibernation, and your Hydroblast.
It's bigger: Beating down with its 3/3 bulk is your victory condition…
after you remove all your opponent's permanents from the board. And you
can activate it multiple times: This is key if you need to counter a
spell on your turn, then untap your Order and counter a spell on your
opponent's turn. Untapping one permanent is doable thanks to Puppeteer
and Staff of Domination, but untapping both the Order and the Mystic is
a tall order.
It's not a total lock yet, though,
because countering all your opponent's spells will still chew away at
your life total. But the Staff can replenish that life, as can Jasmine
Seer or Convalescence. Jasmine Seer, like many cards in this deck, can
benefit from the loving touch of Mind Bend. And yes, in an earlier
iteration of this deck, Balduvian Shaman was in there. If you've got the
moxie to include it, I tip my cap to you. |
. |