4
Birds of Paradise
3 Cabal Interrogator
4 Hunted Wumpus
3 Hollow Specter
1 Lhurgoyf
1 Mortivore
4 Tempting Wurm
3 Ambition's Cost
4 Blackmail
1 Haunting Echoes
4 Mind Rot
4 Unburden
10 Swamp
11 Forest
3 Barren Moor |
 Out
of Ideas.
Description of deck by it's author
(quoted):
If you're going to play with Hunted Wumpus, your deck has to be
prepared to deal with free, scary permanents plopping down on the other
side of the table. And if your deck is prepared for that, you
might—might—be able to handle Hunted Wumpus's younger cousin, Tempting
Wurm. (They're related by marriage.) The Wurm is a lot riskier: Your
opponent gets multiple permanents; lands, enchantments, and artifacts
(not just creatures) could magically appear; and on turn 2, when you
really want to play the Wurm, you are just not able to handle the
consequences.
Long, long ago, when I first started writing this column, (Huh? It's
only been a few months? Yikes!) some of my reader mail either contained
or requested ideas for how to make Tempting Wurm playable. It's huge,
it's cheap, it's neglected, and its drawback is intangible (in your
mind, when you fantasize about playing the Wurm, your opponent just puts
a tapped Forgotten Cave into play and meekly passes back to you, the
all-powerful Magicmeister, who has telekinetically willed all other
permanents to cower at the bottom of the deck). In short, it's so, so
tempting. And bad. It's so, so bad.
Dana Costa pretty much hit the nail on the head about how to play with
the Wurm. He mailed me two different strategies, both of which are
compelling. And he had this to say about Tempting Wurm itself: “I think
the card is hilarious and horribly unusable. Therefore I traded for four
of them and are trying to put them to good use.” Now that's the spirit!
Idea #1 is to put the Wurm into a discard deck. Once you help your
opponent out by relieving the burden of having to hold those heavy,
heavy cards, neither the Wurm nor the Wumpus has a drawback anymore.
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