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Lands:
10 Forest
4 Twilight Mire
4 Overgrown Tomb
2 Swamp
Creatures:
3 Birds of Paradise
3 Aerie Ouphes
3 Gilder Bairn
4 Kitchen Finks
4 Dusk Urchins
4 Spellwild Ouphe
Other Spells:
4 Door of Destinies
3 Springleaf Drum
4 Nameless Inversion
2 Might of Oaks
2 Incremental Blight
4 Incremental Growth |
 Ouphe,
There It Is!
Description of deck by its author
(quoted):
This is, as the name (which I refuse to
apologize for) suggests, a Tribal deck. That tribe is ouphes, because
ouphes rock. I made the deck standard, because that's where all the
ouphes worth using are. I suppose Brown Ouphe is SB-worthy, but, eh,
whatever.
It's fairly straightforward. Spellwild Ouphe combos
very well with Incremental Growth and, if you're willing to take one for
the team now and then, Blight, and two-mana Might of Oakses (precious)
never hurt anybody. Except for your opponent, of course.
Likewise, Gilder Bairn works well with the Incremental
spells, as well as with Door of Destinies. The Drum is there to tap my
Bairn. Inversion and Blight have the removal department pretty much
covered, and Inversion gets counters on the Door to boot.
Logic dictates that I should have more than twenty
lands, but oddly enough, I'm almost never wanting for mana in this deck.
The deck could also benefit from some form of trample-giver, I suppose,
but I can never decide on what's worth removing for it, as I seem to
have a pretty decent balance going on here.
This is not meant to be a top-tier deck. This is meant
to be a fun deck. And it delivers in that regard. |