3 Orzhov Signet
4 Blind Hunter
4 Nekrataal
2 Debtors' Knell
4 Mortify
4 Otherworldly Journey
4 Ghost Council Of Orzhova
4 Kokusho, The Evening Star
4 Yosei, The Morning Star
1 Cranial Extraction
4 Wrath Of God
4 Plains
1 Swamp
4 Caves Of Koilos
4 Godless Shrine
2 Orzhov Basilica
1 Eiganjo Castle
1 Miren, The Moaning Well
1 Shizo, Death's Storehouse
Sideboard:
4 Defense Grid
3 Ivory Mask
4 Sacred Ground
3 Cranial Extraction
1 Culling Sun |
 Otherworldly
Debt.
Description of deck by it's author
(quoted):
I, like most of my friends, immediately
dismissed Debtor's Knell. ""Seven mana? Stupid ability? Meh. See you at
the casual tables.""
But no, my friends. No.
This card is utterly and completely amazing. At a mere seven mana, it's
one more than a 5/5 Flying Legendary Dragon Spirit and, better yet, it
keeps them coming back time and time again.
You want to see Gifts howl in pain? Drop Debtor's Knell and watch them
Death Denied all of their creatures just so you can't have them. Few
still play that deck, but those who do have nightmares over this one.
Simply speaking, you have a hard time playing any sort of Control deck
in the new metagame if you don't have Dragons in it. Sorry, that's the
facts. There is so much removal in this format. Putrefy and Mortify will
be in so many decks, you'll need something that will fire off when it
dies to counter this sort of removal.
With Debtor's Knell you actually look forward to having your Dragons
destroyed (Putrefy, Mortify, Wrath of God, how you doin?). Because
they'll come back… and few decks have an answer to Debtor's Knell [apart
from Mortify that'll be in so many decks… - Craig, feeling frisky] Most
Green mages aren't even packing Naturalize anymore, because who needs
that silly thing when you can run Putrefy, which is obviously the better
spell! Duh, right?
Right. Which, of course, makes them all the more scared when you drop
the enchantment which they Can. Not. Stop.
I haven't even spoken of the New Fantastic Tech: Blind Hunter. This ugly
dude just wins games. Let's take a look:
Most people realize Ghost Council of Orzhova is amazing, one of the best
Limited cards you could ever hope for (future W/B/g
Ravnica-Ravnica-Guildpact Draft deck, I love you). But in Constructed,
it normally plays like this:
- Play Blind Hunter. You lose two life, I gain two life.
- Play Ghost Council with a mana up. You lose one life, I gain one life.
- Sacrifice Blind Hunter with Ghost Council. Haunt my Dragon, or one of
your creatures. When Ghost Council comes back you lose one life, I gain
one life.
- Sacrifice my haunted creature or kill yours with Mortify. You lose two
life, I gain two life.
That's a six-point swing with two creatures. That's tricks that you
don't just see in your mind's eye; they're tricks you'll be pulling off
game after game.
Oh, and Otherworldly Journey? Everyone falls for Otherworldly Journey.
Right now we call this ""The Fringe"". Everyone thinks that's a silly
Kamigawa block card, no one plays around it, and Blind Hunter is the
best enabler you could possibly hope for.
True story time: I was playing against Enduring Ideal. Dude drops his
2nd Form of the Dragon to try and finish me off. I'm at eleven.
I play Otherworldly Journey on Blind Hunter at the end of their turn.
They're at three. I'm at thirteen.
I swing with Blind Hunter. They're at one.
I play Ghost Council. They're at zero, I'm at fourteen. Good game, sir.
The tricks and synergy in this deck build and build until there's
nothing the opponent can do. The obvious synergy with Nekrataal and
Otherworldly Journey. The atomic bomb that is Debtor's Knell (get em now
while they're cheap!). The Haunt goodness. The huge Dragons that always
end up in your opening hand, or ripped from the top when you need them
the most.
Wrath of God with a Debtor's Knell in play is not only cruel and
unusual… it's also punishment.
The most important thing to take from this deck is that synergy is only
good when it can be spread across multiple cards. When you take a look
at the deck, it pays to think of interactions and not just the cards by
themselves.
I was thinking of adding Phyrexian Arena to this deck as well, but feel
free to experiment and see what you can do. This deck is just potential
building on potential.
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