Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  Forum

MDV RSS Feed  
 

   Super Games Inc - Free Shipping on orders over $30.    

 

Back ] Home ] Up ] Next ]

1 Cantivore
4 Elvish Aberration
2 Serpentine Basilisk
1 Stone-Tongue Basilisk
2 Thaumatog
1 Verduran Enchantress
1 Yavimaya Enchantress
1 Elephant Guide
4 Enchantress's Presence
4 Fertile Ground
1 Floating Shield
2 Force Bubble
2 Guilty Conscience
2 Lure
4 Skull of Orm
1 Solitary Confinement
1 Spirit Link
2 Still Life
1 Testament of Faith

7 Plains
8 Forest
4 Elfhame Palace
4 Krosan Verge
1 Temple of the False God
Ormistice.

Description of deck by its author (quoted):
How else can you have fun kicking around the Skull? Easy! Let's take a look at blue, where options for enchantment recursion range from Standstill to Confiscate to Decree of Silence... you're playing a Magic variant where mana costs are free, right? You're not? Let's move right along to green and white then!

Green and white both like playing around with enchantments. Green has Enchantresses, an enchantment that can attack, and the always-fun-to-recur Lure. White has crazy enchantments that combo with Skull of Orm to create a lock under which you take no damage. (Though Pariah bypasses the Skull in the Core Set like two ships passing in the card pool, check out what happens when you put them together.) And together, green and white provide the enchantment-munching Thaumatog, which is a great way to put enchantments into your graveyard so you can put them into your hand with Skull of Orm so you can put them back into play.

The optimal strategy you want to use when playing this next deck (or whatever better version you come up with) is to have fun. It's built around a slow, expensive, slo-o-ow card, so it's not intended to be a world-beater. In fact, the scattershot card quantities are intentional because I'm laz-er, because it seems to fit the deck better. The more randomness built into the deck, the more each game will have a unique feel to it because you'll be drawing different cards. It's a terrible design strategy if you want to win, but it's a good way to build a deck if all you want to do is goof around with your freaky Skull.

. 

Have a deck you want to submit to the database?  Go here.  Do you see an error on this page?  Email it to this address.   

elvish_aberration.jpg (20654 bytes) serpentine_basilisk.jpg (17944 bytes) enchantresss_presence.jpg (17884 bytes) fertile_ground.jpg (20629 bytes) force_bubble.jpg (21394 bytes) guilty_conscience.jpg (18744 bytes) lure.jpg (23644 bytes) Skull_of_Orm.jpg (17603 bytes)

by Mark Gottlieb @ www.magicthegathering.com

COMBO: Skull of Orm - Enchantress's Presence

DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc. 

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge and awareness of Magic: the Gathering as a collectible card game (casually, of course). This is a free site based out of Illinois that does not generate any profit for its owner. Magic Deck Vortex is based out of Illinois and has been around since August 2002.

Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  Forum