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Lands:
17 Forest
4 Swamp
4 Terramorphic Expanse

Creatures:
4 Bramblewood Paragon
3 Canker Abomination
2 Dauntless Dourbark
1 Deity of Scars
3 Drumhunter
2 Rhys the Redeemed
3 Scuzzback Marauders
2 Wren's Run Packmaster

Other Spells:
4 Hunting Triad
3 Mighty Emergence
4 Nameless Inversion
4 Ooze Garden

Ooze the Beatdown?

Description of deck by its author (quoted):
Mighty Emergence, I'll admit, didn't really jump out from the spoiler when I was combing it for cards to discuss for Naya Week, which, by the way, we're in the middle of in case you didn't know. It seems a bit redundant, in the sense that when you play a fat creature, two +1/+1 counters don't make that much of a difference because, well, it's a fat creature. It's going to be big any way you slice it. For those reasons, I dub it a reject uncommon, and although it's a bit restrictive, it's interesting and fun enough to qualify as a build-around-me card.

I was electronically approached by Tim Nyberg a couple of weeks ago in an email, in which he came up with a cool combo with Mighty Emergence but was worried that someone else had come up with it before him. No worries, Tim, I heard it from you first! In Tim's words, "Ooze Garden + Mighty Emergence + (any creature with stats 5/x). Play your creature, it gets +2/+2, and is now a 7/x. Sacrifice to Ooze Garden, replace with a 7/7 creature that gets +2/+2 (counters) and is now 9/9." An engine that makes the big bigger? Sign me up! Tim also mentions that trample would be a nice touch to your beefy Oozes, so Bramblewood Paragon gets the start. With the Paragon and Emergence in play, any 5-power Warrior you play will get three +1/+1 counters!

Two interesting Warriors that I wanted to point out as good complements to Ooze Garden are Wren's Run Packmaster and Rhys the Redeemed. Firstly, the Packmaster has long been overshadowed by its fellow Wren's Run clan member, the Vanquisher, and it was time for the 5/5's due. Not only is it an automatic Mighty Emergence trigger, but it can repeatedly spawn Wolves, which become endless fodder for the Ooze Garden. The same can be said for Rhys's first ability, but the Redeemed one's second ability excites me even more because it allows the duplication of all the Ooze tokens you've already made. Assuming all these tokens had a power of 5 or greater when the pseudo Doubling Season hit, they'd all get a couple +1/+1 counters and thus trample from the Bramblewood Paragon!

One of the coolest interactions, though, is that from Nameless Inversion. On the surface, yes, it's great removal, but it's a sweet (although one-shot) combo with Ooze Garden. Let's say you've got lots of mana at your disposal, Nameless Inversion in hand, and Ooze Garden and a 5/5 Ooze token in play. If you cast the Inversion on the Ooze, it becomes a creature that is blatantly not an Ooze any longer, because of the creature type deletion from the Inversion. Meaning, you can then sacrifice the now 8/2 Nothing to the Ooze Garden and wind up with a bigger Ooze. And if Mighty Emergence is in play, it becomes even biggerer. This trick is really, really fun to pull off to clinch the last couple of damage points.

The Treefolk duo of Canker Abomination and Dauntless Dourbark are both cheap for 5-power oaks. When played the turn after a Mighty Emergence, a Canker won't be so sore from -1/-1 counters. Hunting Triad proved to be the glue that held the deck together, both by making lots of juicy Elf Warrior tokens, and by boosting a creature to Mighty levels. I also wanted to add Drumhunter in the spirit of Naya week for some good old card drawing based on creature power.

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by Noel deCordova @ www.wizards.com

BEATDOWN: Mighty Emergence / Ooze Garden - Bramblewood Paragon / Dauntless Dourbark

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