4 Chrome Mox
4 Dark Ritual
1 Demonic Tutor
1 Vampiric Tutor
3 Æther Snap
4 Mana Leak
3 Misdirection
4 Brainstorm
4 Consult the Necrosages
3 Confound
4 Counterspell
1 Imperial Seal7 Swamps
6 Island
4 Watery Grave
3 Dark Depths
4 Underground River |
 Oh
Snap!
Description of deck by it's author
(quoted):
The moment I saw Dark Depths, my mind immediately jumped to Æther
Snap. Who would have thought Snap had a purpose beyond Modular Creature.
I guess I can understand now why it costs so much.
Anyway, the goal is to drop a Dark Depths as quickly as possible, even
turn one. Should you actually drop it on turn one I made sure to include
a playset of Chrome Mox so that you don’t actually lose tempo (Depths
doesn’t produce any mana). Then, with mana acceleration like Dark
Ritual, drop the Aether Snap on turn two or three. Should you succeed,
you will have a 20/20 indestructible flying creature at your disposal
before you opponent can even set up their combo/game.
How do you keep the 20/20 in play. It is susceptible to bounce and its
ilk so I’ve included a set of Mana Leak, Counterspell and three
Misdirections to either counter or redirect the attention away from
Marit Lage. Plus, Confound serves the same purpose and can net you a
card.
There’s no guarantee that you will draw both Dark Depths and Aether Snap
in the first three turns so I’ve included a Demonic Tutor, Vampiric
Tutor, Imperial Seal and four Brainstorms to search out your combo
pieces. Consult the Necromages also doubles up as a card draw source or
as a control source, should you choose the make your opponent discard
two card instead.
All in the all, this should be a fun, casual deck to play. If you don’t
win in the first 6 turns, you might lose… but when you get out a 20/20
Marit Lage token… it will all be worth it.
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