2 Gilded Lotus
4 Grim Monolith
2 Anger
4 Llanowar Elves
4 Terravore
4 Wall Of Blossoms
4 Incinerate
4 Lightning Bolt
2 Demonfire
4 Obliterate
10 Forest
10 Mountain
2 Karplusan Forest
4 Shivan Oasis |
 Obliterate
all Resistance.
Description of deck by its author (quoted):
This deck tries to get enough mana to play
Obliterate and Terravore and then swing for the win with the Terravore.
This deck is a lot better in multiplayer than duels. The combination
requires a lot of mana so it needs some defense.
The defense begins with Wall of Blossoms. Not only is
this a cheap wall but it can also draw a card that helps to find the combo
pieces. It also has Llanowar Elves, which not only make mana but also make
the board look busy. Often cheap mana creatures are good, not just because
they make mana, but because they also allow a player to look like they are
doing something, thus making them a less viable target. Incinerate and
Demonfire are creature killers. The Demonfire can also double as a
finisher, especially with all of this mana lying around. Before you drop
the Obliterate, feel free to drop an Anger. Use it to chump block, attack
with it mercilessly into a 7/7 Ivy Elemental or just leave it as defense
until you Obliterate.
You have mana acceleration with the Llanowar Elves, Grim
Monoliths, and Gilded Lotus. You key mana number is eleven. One Elf and
Monolith give you four mana, so you would only need seven lands in that
case, which is easily achieved with your defense in multiplayer. Add
another Elf and you need six lands. Add another artifact instead and you
need four lands. Play Obliterate, which cannot be prevented by traditional
countermagic (it can be delayed by Ertai's Meddling, which our group began
to run in response to Obliterates, so watch out). Add three extra mana to
your mana pool, then drop the Terravore. If Anger is in your graveyard,
you can attack right now and probably kill a player.
You need to assess threats. The opponent with the
fastest deck is a threat. Bounce is a threat. A counter deck with no
bounce spells except for Capsize will need three mana, so you can leave
them alone for a turn or two while you hammer the fast deck players, then
hit and kill the counter mage. Combo players are usually the worst hurt by
an Obliterate, so leave them until last. Once you have played your
Obliterate and dropped a Terravore, it will be difficult to lose, but not
impossible. Swords to Plowshares will take out the Vore all by itself.
Still, it can be a fun deck to play around with. If you decide to play
this deck, good luck with it!
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