Lands:
6 Forest
3 Plains
3 Selesnya Sanctuary
4 Temple Garden
3 Tranquil Thicket
4 Windswept Heath
Creatures:
4 Aven Riftwatcher
4 Birds Of Paradise
3 Calciderm
3 Carven Caryatid
2 Deadwood Treefolk
4 Eternal Witness
3 Indrik Stomphowler
4 Llanowar Elves
2 Phantom Nishoba
4 Yavimaya Dryad
Other Spells:
4 Ghostway |
 No
Way Like Ghost Way.
Description of deck by its author
(quoted):
...It's probably not going to be the deck of
choice in the next Extended season, but hey, I don't have time to be
Spike. I can barely keep up with one metagame anymore. The deck
basically started off as Eternal Witness plus Ghostway equals Astral
Slide, Awesome Edition, with vulnerability to countermagic rather than
Disenchant effects. After that, throw in more guys who like to come into
play a lot and voila, there's a deck! The embarrassing part was
Stomphowler being the last card added. But with nothing of my own to
target, he's wonderful in this deck.
What the deck does: Play out a bunch of guys who do
funky things when they come into play, use Ghostway repeatedly to dodge
all attempts at removal, and then clean up with fat like Calciderm and
Phantom Nishoba (who also happily replenish their counters after a
Ghostway). Stomphowler, as mentioned above, pops annoying Artifacts and
Enchantments, and as I typically end up building decks vulnerable to
those, I figured I'd come prepared this time. The Carven Caryatid
becomes your own personal Howling Mine once you're to the point of doing
Ghostway every turn, via Eternal Witness, one of the best Green cards
ever printed. The mana bugs are great because your three slot is very
fat and your two slot doesn't exist, soooo...
Phantom Nishoba is just a big, dumb beater in general,
and when you're playing with multiple ways to recur or replenish him, he
gets slightly unfair. Plus, I like to have a Trampler in the casual room
to get past Stuffy Doll or Indestructible stuff. Aven Riftwatcher in
this deck is basically better in every way than the Hierarch would be.
Sure, it gets -2/-1 for one mana of savings, and could, on a bad draw or
versus Control, not stick around as long, but it ultimately gains you
the same amount of life if played fairly, and gains the same amount of
life per Ghostway. Plus it does that Flying thing, which has a tendency
to be goodish. Calciderm...well, for anyone who forgot or didn't know
Blastoderm was good, I'm pretty sure you've seen by now that he's no
worse off in White.
Also, Bennie Smith is now grinning as Deadwood
Treefolk sees play as semi-Witnesses 5-6. The fact that he double-recurs
each Ghostway isn't awful either. Three isn't a horrible amount of
damage to beat for, and failing that, he does a good job with helping
Caryatid gum up the ground. Yavimaya Dryad helps thin your lands out of
your deck, and I've donated a Forest several times to opponents and then
used the Dryads to finish them off if they've gummed up the ground as
well.
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