3 Fire/Ice
3 Wrath of God
3 Fact or Fiction
4 Isochron Scepter
4 Thirst for Knowledge
3 Mana Leak
4 Counterspell
3 Orim’s Chant
3 Cunning Wish
3 Lightning Helix
3 Absorb
3 Plains
1 Ancient Den
6 Island
1 Seat of the Synod
1 Shivan Reef
4 Adakar Wastes
4 Flooded Strand
4 Sacred Foundry
Sideboard
1 Stifle
1 Brain Freeze
3 Disenchant
1 Echoing Truth
1 Orim’s Chant
3 Exalted Angel
2 Circle of Protection: Red
1 Lightning Helix
1 Magma Jet
1 Urza’s Rage |
  No
Stick V3.0.
Description of deck by it's author
(quoted):
This deck essentially forces you to stick with
the Stick plan game one, but with Echoing Truth in the side, not even
multiple copies of Pithing Needle can win Affinity the game. The
additional power of Fire/Ice and Fact or Fiction over the two copies of
Decree of Justice is substantial.
Your mana base is smoothed out with the re-addition of the fourth Adakar
Wastes and an additional Plains over an Island and a Shivan Reef. With
only three Lightning Helix in the deck instead of four, your
proportional need for red mana is slightly reduced.
The sideboard is much stronger than either of the previous versions;
there is virtually no reason to run Boomerang over Echoing Truth except
in the mirror when a random Medding Mage might name Truth since it’s the
more common card. Urza’s Rage is an amazing card that I shouldn’t have
overlooked in the first place but did.
When sideboarding against aggressive decks, I’m fairly certain that it’s
correct to remove your Scepters, at least for the second game. Against
Random Affinity.dec, I typically board as such:
-4 Isochron Scepter
-1 Orim’s Chant
+3 Exalted Angel
+2 Disenchant
I played against two different Affinity opponents in the GPT, and the
results were much the same as they were at the PTQ: game two saw them
play turn one Pithing Needle on Isochron Scepter instead of Worker or
another relevant card, and by the end of the game they were often
holding Disenchant, Annul, Overload, or a similar grouping of cards that
are completely irrelevant.
Also, some version of Boros Deck Wins now have maindeck Blood Moon, so
be aware of this when choosing a land off of Flooded Strand in that
matchup. Finally, remember that there is no reason to counter
low-toughness creatures (well, ones that can’t get bigger) if you have a
Fire/Ice or WOG in hand. Save that Mana Leak for something more relevant
unless the game state is unusual.
Whew. That’s a decent amount of typing right there. If you decide to
play this deck, may you play it well and reap the rewards of your
efforts!
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