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3 Fire/Ice
3 Wrath of God
3 Fact or Fiction
4 Isochron Scepter
4 Thirst for Knowledge
3 Mana Leak
4 Counterspell
3 Orim’s Chant
3 Cunning Wish
3 Lightning Helix
3 Absorb

3 Plains
1 Ancient Den
6 Island
1 Seat of the Synod
1 Shivan Reef
4 Adakar Wastes
4 Flooded Strand
4 Sacred Foundry

Sideboard
1 Stifle
1 Brain Freeze
3 Disenchant
1 Echoing Truth
1 Orim’s Chant
3 Exalted Angel
2 Circle of Protection: Red
1 Lightning Helix
1 Magma Jet
1 Urza’s Rage
No Stick V3.0.

Description of deck by it's author (quoted):
This deck essentially forces you to stick with the Stick plan game one, but with Echoing Truth in the side, not even multiple copies of Pithing Needle can win Affinity the game. The additional power of Fire/Ice and Fact or Fiction over the two copies of Decree of Justice is substantial.

Your mana base is smoothed out with the re-addition of the fourth Adakar Wastes and an additional Plains over an Island and a Shivan Reef. With only three Lightning Helix in the deck instead of four, your proportional need for red mana is slightly reduced.

The sideboard is much stronger than either of the previous versions; there is virtually no reason to run Boomerang over Echoing Truth except in the mirror when a random Medding Mage might name Truth since it’s the more common card. Urza’s Rage is an amazing card that I shouldn’t have overlooked in the first place but did.

When sideboarding against aggressive decks, I’m fairly certain that it’s correct to remove your Scepters, at least for the second game. Against Random Affinity.dec, I typically board as such:

-4 Isochron Scepter
-1 Orim’s Chant
+3 Exalted Angel
+2 Disenchant

I played against two different Affinity opponents in the GPT, and the results were much the same as they were at the PTQ: game two saw them play turn one Pithing Needle on Isochron Scepter instead of Worker or another relevant card, and by the end of the game they were often holding Disenchant, Annul, Overload, or a similar grouping of cards that are completely irrelevant.

Also, some version of Boros Deck Wins now have maindeck Blood Moon, so be aware of this when choosing a land off of Flooded Strand in that matchup. Finally, remember that there is no reason to counter low-toughness creatures (well, ones that can’t get bigger) if you have a Fire/Ice or WOG in hand. Save that Mana Leak for something more relevant unless the game state is unusual.

Whew. That’s a decent amount of typing right there. If you decide to play this deck, may you play it well and reap the rewards of your efforts!

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by Jon Agley @ www.londes.com

CONTROL: Isochron Scepter - Orim's Chant / Lightning Helix

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