2 Dark Confidant
4 Festering Goblin
4 Graveborn Muse
4 Hypnotic Specter
4 Nantuko Shade
4 Withered Wretch
4 Wretched Anurid
4 Cabal Therapy
4 Chrome Mox
4 Smother
3 Umezawa's Jitte
4 Blinkmoth Nexus
14 Swamp
1 Unholy Grotto |
Necro
2K5.
Description of deck by its author (quoted):
The current theory in Extended is that you
want to play at least two, and possibly as many as four or five, colors.
However, there is one mono-colored deck that has seen almost no press at
all, even though it is very powerful, New Necro.
The cornerstone of the deck is Graveborn Muse. This is backed by some of
the most efficient creatures in the format, many of which happen to be
zombies. The result is a fast agro deck with cheap disruption and
massive card advantage. This deck is not for the timid. You will often
have to take calculated risks with your life total. In some cases you
will need to intentionally take a ton of damage.
Here is the deck list that I played in a PTQ last weekend. I ended up
getting my first loss in the semifinals to the eventual winner of the
tournament, after beating him earlier in the day.
As you look over the deck, the parallels with old "black summer" Necro
are clear. Fast mana? Check! Powerful discard? Check! Undercosted
weenies? Check! Trading life for cards? Check!
Why play with these cards:
Dark Confidant: Bob is a solid beater and a good card advantage engine.
The only thing not to like about him is his small butt. This hurts
considerably more than the life loss against Boros and any deck with
Darkblast.
Festering Goblins: One of the most under-rated creatures ever. While it
can be somewhat of a Liability against control decks, it often acts as a
Moat against faster aggro decks. With a little care, you can often trade
him two for one against Boros.
Graveborn Muse: This is the engine that makes the deck run. A solid body
with built in Necropotence. The four casting cost looks like a
Liability, but is often an advantage. The Muse is Smother-proof and will
almost never get Deeded away until you have drawn some cards off of her.
Hypnotic Specter: Hippy is one of the best creatures ever printed.
Control and combo decks hate playing against this card. Even aggro decks
tend to try to kill it on sight.
Nantuko Shade: This is just a solid beater early on, but late in the
game it can take over the board and pound out excessive damage all on
its own.
Withered Wretch: It is no longer a secret how good this card is. It
throws a monkey wrench into quite a few decks. Oh, and it beats for two.
Wretched Anurid: The occasional life loss is more than matched by the
very fat body. Against faster decks, it's an imposing wall. Against
slower decks it's a horrific beating.
Cabal Therapy: It is important to have some disruption to keep control
decks from gaining the upper hand. Because Therapy can hit any non-land
card, it is fairly useful against any deck and gets the nod over Duress.
A small added advantage of Therapy is that it can be used to kill your
own creatures. This sometimes helps keep Muses and Anurids from getting
too out of hand.
In order to truly take advantage of Cabal Therapy, it's a good idea to
know the format and local meta-game as well as possible. When you can,
try to scout your opponent's deck.
Chrome Mox: Sometimes this will give you a huge jump on the game.
Getting out an Anurid or Hippy a turn early can make all the difference.
Smother: This cheap removal hits all the most important creatures in the
format.
Umezawa's Jitte: I don't think that this card needs any advertisements.
It can carry the day against any match-up.
Blinkmoth Nexus: One advantage of going mono-color is that you can
afford the Nexus.
Unholy Grotto: The zombies are very valuable. At any time, you may need
to Revive one, particularly a Muse or Wretch. We tested with more than
one, but the deck is too hungry for black mana to get away with it.
Chalice of the Void: A last minute addition, this card turned out to be
amazing tech against Boros deck. For a cost of just two mana, you halt
fully half of their spells. This is just too good to pass up. You should
expect them to be able to kill the Chalice, but it will normally buy you
enough tempo to win.
If you are playing in an area dominated by Boros decks, change the
sideboard to include three, or even four.
Duress: When combined with Therapy, this allows you to rip up combo and
control decks.
Infest: This is another fine card to use against Boros.
Oblivion Stone: This is a nice general Fix-all, that come in against
slower aggro decks with fat creatures and artifacts that you normally
cannot deal with. It can also be used against Enchantment decks like CAL
and Slide.
Pithing Needle: Useful against many decks out there. It would be nice to
have more than one in the board, but there isn't room.
Umezawa's Jitte: Bring in the fourth Jitte against opposing decks that
also run Jitte.
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