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4
Blastoderm
2 Genesis
4 Iridescent Drake
2 Palinchron
4 Phantom Centaur
4 Spike Feeder
4 Wild Mongrel
4 Elephant Guide
1 Nostalgic Dreams
4 Retraced Image
3 Zephid's Embrace
11 Forest
8 Island
4 Yavimaya Coast
1 Yavimaya Hollow
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 My
Name Is.
Description of deck by its author (quoted):
While getting copies of massive creatures (Verdant Force, Polar Kraken) would certainly be fun, I wonder if we shouldn't try to play to Retraced Image's "drawback" and play a deck capable of a fairly early offense and defense. We'll settle most of the curve around the four slot. This will let us drop a Blastoderm on turn four, a Phantom Centaur on turn five, and then copy either creature that same turn; or drop a Wild Mongrel on turn two, an Elephant Guide on turn three--leaving us plenty of room on turns four and five to give ourselves more choices for a Retraced Image. The key here is running four copies of Retraced Image whenever possible.
Notes on selected cards: With Retraced Image, Zephid's Embrace can be placed on an otherwise untargetable creature, like Blastoderm or a creature that already has an Embrace. This is an example of how "playing" (which requires targeting) differs from "putting into play" (which doesn't). It's an annoying little rules loophole, but it's helpful here.
The Palinchrons are there as part of the theme: the ability to play two copies (or really, four) of a card in the same turn. The Iridescent Drake can scoop up any creature enchantments that get blasted away. (Editor's note: Be aware that putting an Iridescent Drake into play via Retraced Image will not trigger its comes-into-play ability, thanks to errata issued to curtail infinite Abduction combos. Iridescent Drake only works if you "play it from your hand," just like Hypnox, and Retraced Image does not qualify as "playing from your hand," believe it or not. I don't make the rules.)
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