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Lands:
4 Hallowed Fountain
10 Island
2 New Benalia
8 Plains

Creatures:
4 Mesmeric Sliver
4 Screeching Sliver
4 Sinew Sliver
4 Sliversmith
1 Telekinetic Sliver
3 Watcher Sliver
2 Whitemane Lion

Other Spells:
4 Condemn
1 Hivestone
3 Muddle the Mixture
2 Shapeshifter's Marrow
2 Spin into Myth
3 Tunnel Vision

Mr. and Mrs. Sliversmith.

Description of deck by its author (quoted):
There aren't a ton of cards with fateseal. That is, unless you have five hundred and sixty thousand copies of Mesmeric Sliver or Spin into Myth for some reason. No, barring some bizarre case of card-hoarding, there's only two fatesealers and I just listed them.

Spin into Myth is reminiscent of Ether Well, an old favourite of mine. It's the Hinder of bounce spells, which is cool, to be sure, but doesn't necessarily get the creative juices flowing. The fateseal Sliver, which I am going to call Eric, has much more potential since its effect is repeatable. If only there was an easy way to put Slivers into play, turn after turn. Oh, wait, there is: Sliversmith!

With both the 'Smith and Eric on the board, you can essentially trade the card you drew for the turn (by pitching it to make a Metallic Sliver token) to hopefully deny your opponent a useful draw (by fatesealing good stuff to the bottom of the deck while leaving inconsequential cards on top). It's not a lock by any means.

If your opponent has two useful cards on the top of his deck, then there's not much you can do about it. That doesn't sound like a very good deal, until you realize that you're slowly amassing an army of Slivers at the same time. You can do what you want with the little guys. Pump them up with Sinew Sliver and beat down. Add Telekinetic Sliver and go for something that more closely resembles an actual "lock." Use all of your smithed Slivers as little millers with the help of Screeching Sliver. For some reason, I like this last one.

Both Screeching Sliver and Eric the Mesmeric Sliver have some wonderful synergy with a card with which you should all be familiar by now, if only because I wrote about it the previous section: Tunnel Vision.

Now, just as Harley used scry to set up a self-milling Tunnel Vision, I intend to use fateseal to set up a potentially devastating opponent-milling Tunnel Vision. Of course, there's no guarantee that you will be able to fateseal a singleton to the bottom of your opponent's library. There's no guarantee that your opponent is even playing any singletons (although this seems unlikely if you're playing in the Casual Room online). Your best bet is to name something you've already seen a few times, like Last Gasp or Remand, or a nonbasic land. There are plenty of the latter to choose from these days, with the Ravnica guildhouses being the most likely one- or two-ofs.

One cute trick you can pull with Tunnel Vision involves having an undecided Shapeshifter's Marrow in play. At the beginning of your opponent's upkeep, they have to reveal the top card of their library. If it's a creature, they have to dump that card in the grumper and Shapeshifter's Marrow becomes a copy of that creature permanently. Normally, this can be a bit of a crapshoot, but if you play your Tunnel Vision and name the best creature your opponent is playing, they'll lose it at the beginning of their upkeep and you'll get to copy that creature. Not a bad deal. You can also use fateseal to make your Marrow all it can be.

Besides Mesmeric Sliver, you can use Spin into Myth or even Condemn to set up the bottom of your opponent's library. Muddle the Mixture can be used to save your guys from removal spells, or it can transmute for Sinew Sliver, Sliversmith, Whitemane Lion, or Hivestone. The Lions can also be used to protect your creatures, but when you combine it with Hivestone and Mesmeric Sliver, you can start fatesealing several times per turn.

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by Chris Millar @ www.wizards.com

TRIBAL: Slivers - Mesmeric Sliver / Screeching Sliver - Tunnel Vision [MILL]

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