4 Izzet Guildmage
3 Djinn Illuminatus
4 Overmaster
4 Skullscorch
4 Molten Influence
4 Burning Wish
3 Book Burning
3 Recoup
4 Howling Mine
4 Seething Song
14 Mountain
4 Steam Vents
4 Izzet Boilerworks
1 Mikokoro, Center of the Sea
Sideboard:
1 Book Burning
1 Recoup
1 Extract
1 Browbeat
1 Devastating Dreams
1 Volcanic Hammer
1 Shattering Spree
1 Pillage
1 Slice and Dice
1 Tidings
1 Bribery
1 Time Ebb
1 Reminisce
1 Mimeofacture
1 Vacuumelt |
 Moulin
Rouge.
Description of deck by its author (quoted):
I find it neat when two completely unrelated
blocks end up having a lot of synergy. With mechanics like Threshold and
Flashback, Odyssey Block was all about the graveyard. However, it wasn't
until Ravnica brought us the Golgari guild's Dredge mechanic that these
underrepresented Odyssey Block mechanics finally became the powerhouses
that we all new they could be.
Okay, I'm just kidding. Those mechanics were all really good on their
own, and better when combined. One Odyssey block mechanic that wasn't
particularly good (or, at least, tournament-worthy) was the set of
“punisher” spells. These spells generally offered an effect normally
unavailable to Red, but allowed your opponent the option of taking
damage instead. Cards like the alliterative Skullscorch, Book Burning,
and Browbeat.
Coincidentally, most of these spells cost two mana. Paging Izzet
Guildmage!
The “punisher” spells are much better when you can play them repeatedly.
The decisions get tougher the more they have to be made. You can only
take the damage so many times. The one that appeals to me the most is
Book Burning. In my mind, it allows you do the thing that is the most
out of flavour for Red: mill your opponent's library. Hey! Isn't that
supposed to be a Dimir thing? Those crazy gizmometers! Not only do they
like to copy their own spells, they like to copy another guild's entire
modus operandi!
I bet Niv-Mizzet only got good grades because he was copying off Szadek
during finals.
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