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4 Izzet Guildmage
3 Djinn Illuminatus
4 Overmaster
4 Skullscorch
4 Molten Influence
4 Burning Wish
3 Book Burning
3 Recoup
4 Howling Mine
4 Seething Song

14 Mountain
4 Steam Vents
4 Izzet Boilerworks
1 Mikokoro, Center of the Sea

Sideboard:
1 Book Burning
1 Recoup
1 Extract
1 Browbeat
1 Devastating Dreams
1 Volcanic Hammer
1 Shattering Spree
1 Pillage
1 Slice and Dice
1 Tidings
1 Bribery
1 Time Ebb
1 Reminisce
1 Mimeofacture
1 Vacuumelt
Moulin Rouge.

Description of deck by its author (quoted):
I find it neat when two completely unrelated blocks end up having a lot of synergy. With mechanics like Threshold and Flashback, Odyssey Block was all about the graveyard. However, it wasn't until Ravnica brought us the Golgari guild's Dredge mechanic that these underrepresented Odyssey Block mechanics finally became the powerhouses that we all new they could be.

Okay, I'm just kidding. Those mechanics were all really good on their own, and better when combined. One Odyssey block mechanic that wasn't particularly good (or, at least, tournament-worthy) was the set of “punisher” spells. These spells generally offered an effect normally unavailable to Red, but allowed your opponent the option of taking damage instead. Cards like the alliterative Skullscorch, Book Burning, and Browbeat.

Coincidentally, most of these spells cost two mana. Paging Izzet Guildmage!

The “punisher” spells are much better when you can play them repeatedly. The decisions get tougher the more they have to be made. You can only take the damage so many times. The one that appeals to me the most is Book Burning. In my mind, it allows you do the thing that is the most out of flavour for Red: mill your opponent's library. Hey! Isn't that supposed to be a Dimir thing? Those crazy gizmometers! Not only do they like to copy their own spells, they like to copy another guild's entire modus operandi!

I bet Niv-Mizzet only got good grades because he was copying off Szadek during finals.

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by Chris Millar @ www.wizards.com

S.C.S.: Izzet Guildmage

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