Lands:
18 Swamp
3 Bayou
3 Overgrown Tomb
Creatures:
4 Veteran Explorer
4 Will-o'-the-wisp
Other Spells:
2 No Mercy
4 Polluted Bonds
4 Necrologia
4 Rend Flesh
4 Consume Spirit
4 Corrupt
2 Drain Life
4 New Frontiers |
 Mother
May I?
Description of deck by its author
(quoted):
Polluted Bonds -- This is one of the rudest
cards from Shadowmoor for multiplayer, and using it well requires some
thought and care, but I think you’ll find a few ways to abuse it if you
sprinkle a little Green into your deck.
This deck is pretty simple. You want to drop Polluted
Bonds quickly. New Frontiers and Veteran Explorer have always been
multiplayer classics of diplomacy. Drop a Veteran Explorer on the first
turn. Then someone will waste a removal spell on it, and everybody can
get two basics from their library. However, with Polluted Bonds out,
they may not want to. The same is true of New Frontiers. Opponents may
not want to get six basics and lose twelve life.
After you have significantly increased your land
count, then you can drop Corrupt (all of your lands are Swamps), Consume
Spirit and Drain Life for a bunch of life and some kills. You can keep
going with your four Necrologias, allowing you to draw a lot of cards to
find more kill mechanisms. There are ten kill cards in the deck, so you
do not have to search long.
Imagine that you kill a Veteran Explorer early, and
then drop Polluted Bonds on the third turn. A few players will drop some
lands, giving you life and hurting them, but then you get attacked by a
few early creatures, so you are down to, say, eighteen life. You untap,
drop a Swamp, and New Frontiers for five. A few players get a few lands,
and a few more are dropped, so you gain some life, but more attacks come
your way, dropping you to ten life.
Now, untap, play any Swamps in your hand (it’s just
the fifth turn after all), and you have 11 or 12 Swamps in play right
now. I think a Corrupt may kill at least one player on the table, who
may have gotten too many lands off your Explorer + New Frontiers. Gain
11 or 12 life. On it goes, you killing players, and using the life bump
to play Necrologia and keep yourself alive. You drop Will-o’-the-Wisps
for defense and keep up the pressure, until you have killed everyone at
the table.
That’s how it’s supposed to be, at least. Obviously,
no battle plan survives contact with the enemy, so get ready to move
around. No Mercy will kill any creature that deals damage to you,
allowing them to get just one hit in. The Wisps are great early defense.
Rend Flesh can take out a particularly annoying creature that is getting
around your defenses. Good luck with the deck if you decide to take it
for a spin.
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