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Lands:
18 Swamp
3 Bayou
3 Overgrown Tomb

Creatures:
4 Veteran Explorer
4 Will-o'-the-wisp

Other Spells:
2 No Mercy
4 Polluted Bonds
4 Necrologia
4 Rend Flesh
4 Consume Spirit
4 Corrupt
2 Drain Life
4 New Frontiers

Mother May I?

Description of deck by its author (quoted):
Polluted Bonds -- This is one of the rudest cards from Shadowmoor for multiplayer, and using it well requires some thought and care, but I think you’ll find a few ways to abuse it if you sprinkle a little Green into your deck.

This deck is pretty simple. You want to drop Polluted Bonds quickly. New Frontiers and Veteran Explorer have always been multiplayer classics of diplomacy. Drop a Veteran Explorer on the first turn. Then someone will waste a removal spell on it, and everybody can get two basics from their library. However, with Polluted Bonds out, they may not want to. The same is true of New Frontiers. Opponents may not want to get six basics and lose twelve life.

After you have significantly increased your land count, then you can drop Corrupt (all of your lands are Swamps), Consume Spirit and Drain Life for a bunch of life and some kills. You can keep going with your four Necrologias, allowing you to draw a lot of cards to find more kill mechanisms. There are ten kill cards in the deck, so you do not have to search long.

Imagine that you kill a Veteran Explorer early, and then drop Polluted Bonds on the third turn. A few players will drop some lands, giving you life and hurting them, but then you get attacked by a few early creatures, so you are down to, say, eighteen life. You untap, drop a Swamp, and New Frontiers for five. A few players get a few lands, and a few more are dropped, so you gain some life, but more attacks come your way, dropping you to ten life.

Now, untap, play any Swamps in your hand (it’s just the fifth turn after all), and you have 11 or 12 Swamps in play right now. I think a Corrupt may kill at least one player on the table, who may have gotten too many lands off your Explorer + New Frontiers. Gain 11 or 12 life. On it goes, you killing players, and using the life bump to play Necrologia and keep yourself alive. You drop Will-o’-the-Wisps for defense and keep up the pressure, until you have killed everyone at the table.

That’s how it’s supposed to be, at least. Obviously, no battle plan survives contact with the enemy, so get ready to move around. No Mercy will kill any creature that deals damage to you, allowing them to get just one hit in. The Wisps are great early defense. Rend Flesh can take out a particularly annoying creature that is getting around your defenses. Good luck with the deck if you decide to take it for a spin.

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by Abe Sargent @ www.starcitygames.com

COMBO: Polluted Bonds - New Frontiers [GROUP]

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