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4 Flametongue Kavu
4 Ghitu Slinger
4 Grim Lavamancer
4 Wall Of Diffusion
4 Incinerate
4 Mages' Contest
2 Urza's Rage
2 Kumano, Master Yamabushi
2 Tahngarth, Talruum Hero
4 Aftershock
2 Ghitu Fire

20 Mountain
4 Ghitu Encampment
Mono-red Contest Control.

Description of deck by its author (quoted):
There are two basic Contest strategies. One is for players who do not know how the play the card, and the other is for the surgeon who knows exactly where and how hard to strike.

The first strategy is to keep betting more than the other until one folds. You bet one, your opponent bets two, you bet three, your opponent bets four, and so forth until someone says eight, and the other person doesn't go to nine.

The problem with this is that, psychologically, it's a flawed strategy. Suppose you really want to counter the spell. The longer you bid, the more likely your opponent is going to up the ante. Let's say you think that five life is a reasonable cost to counter a spell. If you build up to five, your opponent becomes more involved. She has more time to think, more time to become invested in her card. She'll possibly think, “I already bid four, why not bid six?”

The second option is to go straight to the key number. If you go straight to five, then she'll be less likely to say, “Six.”

Before you play Mages' Contest, you need to know what your own number is. If you are playing mono-Red and your opponent plays Akroma, then you'll likely pay a lot of life in order to keep Akroma off the table. On the other hand, your opponent knows how good Akroma is, and is likely to bid highly for her. If your opponent is at, say, twelve, and you have an Incinerate and Lightning Bolt in your hand, then bid five. Your opponent will bid six (thinking that they are going to deal six with Akroma this turn) and then you can burn them to death.

This example shows that you need to work your Contest. Always know what you want to do with a Contest before you play it. Then, every time you need to bid, confidently state your bid immediately. You start the bidding at one, as per the instructions on the card. Your opponent likely bids two. Then bid five, or seven, or whatever. Now your opponent is often taken aback by your jump and your confidence. They didn't have time to plan a strategy. What do they bid? Do they go above you? Do they let you win?

If you want to win, then you want to bid the lowest total that you can without them jumping over you. If their limit is six, then you want to bid six.

If you want to hit them for life, then you want to bid the highest total that you can that they jump over. If their limit is six, then you want to bid five.

What you need to do is figure out what their limit is, what your limit is, and then use the card to exploit the difference. With a clever Mages' Contest, you can easily change the course of a game.

I wanted to build a nice Mages' Contest deck to show off its power. I think I may have missed a bit:

This deck uses several methods to control the game until heavy hitters come online. Wall of Diffusion, Lavamancer, and Slingers come down early and burn, block, and otherwise harass early plays. Later we have Flametongue Kavu and the legendary creatures to establish board dominance. Toss in Incinerates for removal, Ghitu Fire as a surprise kill, and a pair of Urza's Rages to go to the dome in a counterspell emergency.

In addition to this slate of Red control, I've added the aforementioned Mages' Contest. It will be a surprise at first, then later a nice adjunct to either the control element or the burn element of this deck. Remember to use your opponent's life total against him. If he is at five life, use Mages' Contest and bid four.

I also have a quartet of Aftershock. With all of this burn, creatures with high defenses or immune to damage can survive the wake. Dawn Elemental or Child of Gaea can really wreck your day. Incinerate can pop your regenerators and Aftershock can take out Dawn Elementals. Aftershock also doubles as artifact removal and triples as land removal in an emergency.

Enjoy your Mages' Contest!

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by Abe Sargent @ www.starcitygames.com

S.C.S.: Mages' Contest

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