Lands:
5 Forest
3 Gaea's Cradle
4 Windswept Heath/Wooded Foothills
Creatures:
4 Fyndhorn Elves
1 Kamahl, Fist of Krosa
4 Llanowar Elves
1 Mephidross Vampire
2 Multani's Acolyte
4 Priest of Titania
3 Quirion Ranger
4 Sylvan Messenger
1 Triskelion
1 Viridian Zealot
1 Wirewood Channeler
4 Wirewood Hivemaster
4 Wirewood Symbiote
Other Spells:
1 Concordant Crossroads
1 Crop Rotation
3 Recycle
4 Skullclamp
3 Staff of Domination
2 Tooth and Nail |
Mono
Green Elf Combo.
Description of deck by
The Ferrett @ www.wizards.com
(quoted):
Multiplayer combos need to have a backup
strategy. You can fix this in a couple of ways:
Have a backup plan. Look at this older deck by Chris
Franson, which was submitted in an article to StarCityGames.com long
before Skullclamp got the banhammer (though since Skullclamp isn't
essential, it shouldn't be too hard to replace the Skullclamp with
something else):
Obviously, the goal is to go nuts with a bunch of
Elves and Staff of Domination, using the Staff's "untap a creature"
trick to use elves to get infinite mana. Then you filter through your
deck, Tooth and Nail into Mephidross and Triskelion, and then get Kamahl
to blow up everyone's lands before you smash across the bow.
But if you can't go infinite with the Staff, you can
still just go beat down with some savage Elvery. This deck is worsened
considerably by the removal of the Staff, of course, but it's still a
valid deck.
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