3 Duplicant
4 Mishra, Artificer Prodigy
4 Mesmeric Orb
3 Talisman of Dominance
3 Talisman of Indulgence
4 Icy Manipulator
4 Jester's Scepter
4 Sculpting Steel
4 Blood Clock
3 Clutch of the Undercity
7 Island
6 Swamp
4 Mountain
3 Dimir Aqueduct
3 Rakdos Carnarium
1 Duskmantle, House of Shadow |
  Mishra's
Mill.
Description of deck by it's author
(quoted):
One of the more recent cards that won't mind
too much if it's played and replayed is Coldsnap's Jester's Scepter. It
provides a roundabout way to counter spells, but the attractive thing
about it, for me, is the fact that it also takes a chunk out of your
opponent's library. Apparently, I'm not the only one who took a shine to
that particular aspect of the card. A little while ago, Nate Cappallo
sent me a nice looking deck that used the Scepter to deck people. He
used Sculpting Steel and plenty of tutors to get more mileage out of the
Scepter. I had been cooking up a similar deck, but with the addition of
Saviors of Kamigawa's Blood Clock. Now you can return your Scepter
during your upkeep and replay it every turn, eating up five cards each
time. It just so happens that our man Mishra fits right in. He'll double
your Scepters, double your fun. Blood Clock really works well with
Mishra, too. With both cards on the table, every time you return an
artifact and replay it, you'll get to take advantage of Mishra's
tutoring ability.
To further the decking theme, I turned to Mesmeric Orb.
Millstone might also be a good choice. The Orb is much faster and doesn't
require any further mana, but it's possible that it will backfire on you.
You aren't relying on it to do all the decking, though, so this is much
less likely. You should be winning the library battle thanks to Jester's
Scepter anyway. To give the deck some measure of control, I added some
Duplicants (which are excellent with both Mishra and Blood Clock) and Icy
Manipulators. One Icy is good, but three or four can be downright brutal,
either blunting the opponent's offense or denying them mana. |
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