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2 Aether Spellbomb
2 Blasting Station
4 Fellwar Stone
4 Krark-clan Ironworks
4 Mishra's Bauble
2 Pyrite Spellbomb
2 Salvaging Station
2 Sensei's Divining Top
2 Snake Basket
4 Wayfarer's Bauble
4 Myr Retriever
4 Mishra, Artificer Prodigy
2 Fabricate

3 Great Furnace
3 Seat Of The Synod
3 Vault Of Whispers
3 Island
3 Mountain
3 Swamp
4 Glimmervoid

Mishra Dances.

Description of deck by it's author (quoted):
Another way to use and abuse Mishra is to combine him with tasty artifacts that sacrifice themselves for a really powerful effect. Getting two should be twice as nice, right? This is more like it! What we have here is a Mishra fuelled Krark-Clan Ironworks deck. It's not super-Type One level, nor is it really even teched out tournament top level either. Instead, it uses Mishra to fuel a bunch of tricks and ultimately combos out using several possible combos.

In this deck, you can make a lot of mana, and then pop the Basket. The Snake Basket is your Fireball. Once you have brought forth a large quantity of Cobras, there are several options for your enjoyment. Firstly, you can just attack. Twenty or thirty Cobras should be enough to bring down any G.I Joe at your multiplayer table.

Man, that joke never gets old. Seriously though, use Cobras-a-go-go to initiate the beatings. Of course, you can just use the Goblin Bombardment substitute known as Blasting Station. When you pull a bunch of Cobras from Ye Olde Basket, if you have a Blasting Station in play, you will put an equal number of “Untap Blasting Station” abilities on the stack. Before each one resolves, you can tap it, sac a creature, and deal a damage. In other words, if you Twiddle your Bone Flute and bring out some Cobras, then you can sacrifice each and every one in a frenzied hail of fire that makes Hail of Arrows look like a light drizzle.

Remember, with Mishra in the deck, every single artifact you play (which excludes the lands) will get you a second copy and put it right into play. Artifact oriented decks are going to love that. Each time you play an artifact for the table, you get a second. That means you'll have lots of artifacts for things like Krark-Clan Ironworks. It also means your deck will thin very quickly. A result of this thinning is that you'll draw more lands and get to artifacts you haven't drawn more quickly. Also note, every time you use Mishra, you shuffle your deck. I hear shuffling your deck works well with Sensei's Divining Top. Those two play very well together.

I have the janky Myr Retriever combo. In case you don't know, here is how it works. With two Myr Retrievers and a Krark-Clan Ironworks, you can sac a Retriever for two mana, get another Retriever, play it with the two mana, sac it to get two mana, get the other Retriever, play it off the two mana, etc. By itself, it generates no additional mana, but just allows you to play and sacrifice any number of Retrievers. What can be affected by this? Blasting and Salvaging Stations.

The Blasting Station untaps when a creature comes into play, so there's a way to deal damage, although you need creatures (like Cobras!). The Salvaging Station untaps when a creature goes into the graveyard from play.

For unlimited mana, you need two Myr Retrievers (Thank you Mishra!), an Ironworks, a Salvaging Station, plus another cheap (1 or 0) artifact.

1) Tap a Salvaging Station to return an artifact from your graveyard to play. Sac that artifact immediately for two mana.
2) Sac a Myr Retriever for two more mana.
3) Untap the Salvaging Station and put a Myr Retriever back into your hand.
4) Tap the Salvaging Station to return an artifact from your graveyard to play. Sac that artifact for two mana.
5) Use two mana in your mana pool for the returned Retriever, then sac it for two more mana, and two more triggers

Make as much colorless mana as you want. What do you do that all of that mana? Snake Basket. Make one bajillion Cobras, and with a Blasting Station out, immediately deal one bajillion damage to each person, and leave a bajillion Cobras in play after the great Cobra Sacrifice of 06. These can attack if, for some reason, a person decides to protect themselves with a variety of cool prevention spells. Okay, so that's cool. What else can the deck do?

Fabricate is an emergency artifact tutor. When you need something and your Top/Mishra happiness is not working, use the Fabricate to get the needed combo piece. Wayfarer's Bauble will get you some needed land in the early game and also serve as your cheap artifact when you want to Myr Retriever combo out. Another artifact that allows you to combo out is Mishra's Bauble. Having Mishra's Bauble is his own deck is pretty cool. Play one, get a second, and sac them both for a pair of cards. That's good stuff. They also satisfy the combo provision and make a cool two mana when played from the hand with an Ironworks out – that's the same profit you get from a Dark Ritual.

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by Abe Sargent @ www.starcitygames.com

COMBO: Blasting Station - Snake Basket / Myr Retriever - Mishra, Artificer Prodigy

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