2 Aether Spellbomb
2 Blasting Station
4 Fellwar Stone
4 Krark-clan Ironworks
4 Mishra's Bauble
2 Pyrite Spellbomb
2 Salvaging Station
2 Sensei's Divining Top
2 Snake Basket
4 Wayfarer's Bauble
4 Myr Retriever
4 Mishra, Artificer Prodigy
2 Fabricate
3 Great Furnace
3 Seat Of The Synod
3 Vault Of Whispers
3 Island
3 Mountain
3 Swamp
4 Glimmervoid |
  Mishra
Dances.
Description of deck by it's author
(quoted):
Another way to use and abuse Mishra is to
combine him with tasty artifacts that sacrifice themselves for a really
powerful effect. Getting two should be twice as nice, right? This is
more like it! What we have here is a Mishra fuelled Krark-Clan Ironworks
deck. It's not super-Type One level, nor is it really even teched out
tournament top level either. Instead, it uses Mishra to fuel a bunch of
tricks and ultimately combos out using several possible combos.
In this deck, you can make a lot of mana, and then pop
the Basket. The Snake Basket is your Fireball. Once you have brought forth
a large quantity of Cobras, there are several options for your enjoyment.
Firstly, you can just attack. Twenty or thirty Cobras should be enough to
bring down any G.I Joe at your multiplayer table.
Man, that joke never gets old. Seriously though, use
Cobras-a-go-go to initiate the beatings. Of course, you can just use the
Goblin Bombardment substitute known as Blasting Station. When you pull a
bunch of Cobras from Ye Olde Basket, if you have a Blasting Station in
play, you will put an equal number of “Untap Blasting Station” abilities
on the stack. Before each one resolves, you can tap it, sac a creature,
and deal a damage. In other words, if you Twiddle your Bone Flute and
bring out some Cobras, then you can sacrifice each and every one in a
frenzied hail of fire that makes Hail of Arrows look like a light drizzle.
Remember, with Mishra in the deck, every single artifact
you play (which excludes the lands) will get you a second copy and put it
right into play. Artifact oriented decks are going to love that. Each time
you play an artifact for the table, you get a second. That means you'll
have lots of artifacts for things like Krark-Clan Ironworks. It also means
your deck will thin very quickly. A result of this thinning is that you'll
draw more lands and get to artifacts you haven't drawn more quickly. Also
note, every time you use Mishra, you shuffle your deck. I hear shuffling
your deck works well with Sensei's Divining Top. Those two play very well
together.
I have the janky Myr Retriever combo. In case you don't
know, here is how it works. With two Myr Retrievers and a Krark-Clan
Ironworks, you can sac a Retriever for two mana, get another Retriever,
play it with the two mana, sac it to get two mana, get the other
Retriever, play it off the two mana, etc. By itself, it generates no
additional mana, but just allows you to play and sacrifice any number of
Retrievers. What can be affected by this? Blasting and Salvaging Stations.
The Blasting Station untaps when a creature comes into
play, so there's a way to deal damage, although you need creatures (like
Cobras!). The Salvaging Station untaps when a creature goes into the
graveyard from play.
For unlimited mana, you need two Myr Retrievers (Thank
you Mishra!), an Ironworks, a Salvaging Station, plus another cheap (1 or
0) artifact.
1) Tap a Salvaging Station to return an artifact from
your graveyard to play. Sac that artifact immediately for two mana.
2) Sac a Myr Retriever for two more mana.
3) Untap the Salvaging Station and put a Myr Retriever back into your
hand.
4) Tap the Salvaging Station to return an artifact from your graveyard
to play. Sac that artifact for two mana.
5) Use two mana in your mana pool for the returned Retriever, then sac
it for two more mana, and two more triggers
Make as much colorless mana as you want. What do you do
that all of that mana? Snake Basket. Make one bajillion Cobras, and with a
Blasting Station out, immediately deal one bajillion damage to each
person, and leave a bajillion Cobras in play after the great Cobra
Sacrifice of 06. These can attack if, for some reason, a person decides to
protect themselves with a variety of cool prevention spells. Okay, so
that's cool. What else can the deck do?
Fabricate is an emergency artifact tutor. When you need
something and your Top/Mishra happiness is not working, use the Fabricate
to get the needed combo piece. Wayfarer's Bauble will get you some needed
land in the early game and also serve as your cheap artifact when you want
to Myr Retriever combo out. Another artifact that allows you to combo out
is Mishra's Bauble. Having Mishra's Bauble is his own deck is pretty cool.
Play one, get a second, and sac them both for a pair of cards. That's good
stuff. They also satisfy the combo provision and make a cool two mana when
played from the hand with an Ironworks out – that's the same profit you
get from a Dark Ritual.
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