4
Ambassador Laquatus
4 Sylvan Safekeeper
1 Terravore
2 Mystic Snake
3 Collective Restraint
3 Millstone
4 Predict
4 Memory Lapse
4 Temporal Spring
4 Harrow
2
Rampant Growth
1 Traumatize
4 Yavimaya Coast
2 Cephalid Coliseum
8 Forest
7 Island
1 Plains
1 Swamp
1 Mountain |
 MillerMan.
Description of deck by it's author
(quoted):
With this deck I’m playing 36
spells with 24 land, 6 of those spells fetching lands. Remember, land is
your friend, and basic lands are your best friends. The more land you get, the more
times you can set off the Ambassador, and the more spells you can
play. Memory Lapse and Temporal Spring both kill draws for your opponent,
which makes them mad, and you happy. Better yet, after casting one of
these, Predict can come in handy, giving you two cards for two mana at
instant speed. It doesn’t get much better than that. Collective Restraint provides a big barrier to those trying to get past it.
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