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4 Birds of Paradise
1 Living Terrain
1 Genju of the Falls
1 Genju of the Fields
1 Genju of the Cedars
1 Genju of the Realm
4 Three Dreams
4 Wild Growth
3 Overgrowth
4 Wellspring
2 Fertile Ground
1 Dawn's Reflection
1 Animal Boneyard
1 Chamber of Manipulation
1 Annex
1 Dream Leash
1 Confiscate
1 Yavimaya's Embrace
1 Faith's Fetters
1 Hobble
1 Persuasion

4 Temple Garden
3 Yavimaya Coast
2 City of Brass
2 Brushland
2 Windswept Heath
2 Flooded Strand
5 Forest
2 Island
1 Plains
1 Sacred Foundry
Millar's Mi Casa, Su Casa.

Description of deck by it's author (quoted):
Three Dreams is pretty versatile, considering that you are limited to finding Auras, an Enchantment sub-type. You can, in effect, search for creatures (Living Terrain, the Genjus from Betrayers of Kamigawa, Squirrel Nest), creature “removal” (Pacifism, Cage of Hands, etc.), enchantment removal (Tattoo Ward), mana acceleration (Wild Growth, Overgrowth, etc.), and if that is not enough, you can also gain control of just about any permanent your opponents play (with Annex, Persuasion, Confiscate, etc.). I was hoping to discover a three-Aura combo that could be assembled all at once by Three Dreams, but I had no luck. One thing I did come up with was the Odyssey-block duo of Animal Boneyard and Chamber of Manipulation. Not too shabby, methinks.

When I was looking at what Auras were available on Magic Online, one card in particular raised its hand enthusiastically and called out, “Me! Me! Pick me!”

I don't know if it's the fact that I'd never seen the card before, if it's the flavourful way for white and green to “steal” land (and for less mana than Annex to boot!), or if it's the psychedelic zebra in the artwork, but I knew immediately that it was going into the deck. Wellspring has the added benefit of ramping you up to the five mana necessary for Three Dreams (provided you hit all of your land drops).

The basic gameplan with this deck is to spend the first couple turns developing your mana until you can cast Three Dreams. Use your Wellsprings to steal Islands (or other blue-producing lands) if you can. You'll need the blue mana, and you'll get a quasi-Defense Grid effect by cutting down on the mana your opponent has available during your turn. By the time you're filling your hand with Auras you should have some idea of what kind of deck your opponent is using. If you're facing a creature-heavy deck, Animal Boneyard, Chamber of Manipulation, and Genju of the Cedars are a good trio to fetch. For awhile, I thought that the Boneyard-Chamber combo would be dead against more controllish decks which had fewer, if any, creatures, but then I realized that you could cast your Genjus on an opponent's Islands, Forests, or Plains. You can then animate it, steal it with the Chamber, and sacrifice it to the Boneyard. You're up a bunch of life, they're down a land, and, as a bonus, your Genju will go back to your hand so you can do it all again!

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by Chris Millar @ www.wizards.com

S.C.S.: Three Dreams

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