4 Birds of Paradise
1 Living Terrain
1 Genju of the Falls
1 Genju of the Fields
1 Genju of the Cedars
1 Genju of the Realm
4 Three Dreams
4 Wild Growth
3 Overgrowth
4 Wellspring
2 Fertile Ground
1 Dawn's Reflection
1 Animal Boneyard
1 Chamber of Manipulation
1 Annex
1 Dream Leash
1 Confiscate
1 Yavimaya's Embrace
1 Faith's Fetters
1 Hobble
1 Persuasion
4 Temple Garden
3 Yavimaya Coast
2 City of Brass
2 Brushland
2 Windswept Heath
2 Flooded Strand
5 Forest
2 Island
1 Plains
1 Sacred Foundry |
  Millar's
Mi Casa, Su Casa.
Description of deck by it's author
(quoted):
Three Dreams is pretty versatile, considering
that you are limited to finding Auras, an Enchantment sub-type. You can,
in effect, search for creatures (Living Terrain, the Genjus from
Betrayers of Kamigawa, Squirrel Nest), creature “removal” (Pacifism,
Cage of Hands, etc.), enchantment removal (Tattoo Ward), mana
acceleration (Wild Growth, Overgrowth, etc.), and if that is not enough,
you can also gain control of just about any permanent your opponents
play (with Annex, Persuasion, Confiscate, etc.). I was hoping to
discover a three-Aura combo that could be assembled all at once by Three
Dreams, but I had no luck. One thing I did come up with was the
Odyssey-block duo of Animal Boneyard and Chamber of Manipulation. Not
too shabby, methinks.
When I was looking at what Auras were available on Magic Online, one
card in particular raised its hand enthusiastically and called out, “Me!
Me! Pick me!”
I don't know if it's the fact that I'd never seen the card before, if
it's the flavourful way for white and green to “steal” land (and for
less mana than Annex to boot!), or if it's the psychedelic zebra in the
artwork, but I knew immediately that it was going into the deck.
Wellspring has the added benefit of ramping you up to the five mana
necessary for Three Dreams (provided you hit all of your land drops).
The basic gameplan with this deck is to spend the first couple turns
developing your mana until you can cast Three Dreams. Use your
Wellsprings to steal Islands (or other blue-producing lands) if you can.
You'll need the blue mana, and you'll get a quasi-Defense Grid effect by
cutting down on the mana your opponent has available during your turn.
By the time you're filling your hand with Auras you should have some
idea of what kind of deck your opponent is using. If you're facing a
creature-heavy deck, Animal Boneyard, Chamber of Manipulation, and Genju
of the Cedars are a good trio to fetch. For awhile, I thought that the
Boneyard-Chamber combo would be dead against more controllish decks
which had fewer, if any, creatures, but then I realized that you could
cast your Genjus on an opponent's Islands, Forests, or Plains. You can
then animate it, steal it with the Chamber, and sacrifice it to the
Boneyard. You're up a bunch of life, they're down a land, and, as a
bonus, your Genju will go back to your hand so you can do it all again!
|
. |