Lands:
8 Forest
4 Golgari Rot Farm
1 Plains
1 Svogthos, the Restless Tomb
9 Swamp
Creatures:
3 Avatar of Might
1 Brooding Saurian
3 Dimir House Guard
4 Hunted Horror
4 Hunted Troll
2 Jolrael, Empress of Beasts
4 Sleeper Agent
Other Spells:
1 Bloodbond March
4 Crime // Punishment
1 Damnation
4 Edge of Autumn
2 Icy Manipulator
2 Rampant Growth
2 Stronghold Discipline |
  Might
of the Hunter.
Description of deck by its author
(quoted):
...After combing the Tenth Edition spoiler, I
had enough Tenth-only creature combos that I could safely restrict
myself further than necessary and only include those combos. However, I
have since branched out and played matchmaker for a number of other
magical animals, two of which I will discuss presently.
Everyone loves an 8/8 green creature with trample. Am
I right? At least, if the price is right? Eight mana is clearly too
much, but what about two mana? That's the deal we can get for our
Avatars of Might. The only problem is that in order to redeem your
six-mana coupon, you have to find yourself way behind on the board, down
by at least four creatures. Luckily, there are a couple quick and easy
ways to accomplish this particular goal. The first is to pair Avatar of
Might with its Prophecy partner in crime, Jolrael, Empress of Beasts.
Since her majesty turns target player's lands into 3/3 creatures, you
can animate your opponent's lands before playing one or more Avatars,
depending. That's not the first pairing that came to mind, however. That
honour goes to Avatar of Might and Hunted Troll. Hunted Phantasm will
put you down by four creatures all by itself, but Hunted Troll is green
and I didn't want to use blue as my secondary colour. For a number of
reasons, I wanted to go black.
First of all, black gives me access to some other
cards that leave your opponent with more creatures than you, most
notably Sleeper Agent and Hunted Horror. More importantly, I wanted to
use a pair of sorceries: Crime // Punishment and Stronghold Discipline.
The former gives you an out against all the tokens you are giving away,
while at the same time threatening the one-sided Armageddon when you
have an active Jolrael on the table. The latter, of course, punishes
your opponent for having all the tokens you gave away, while at the same
threatening the (almost) one-sided Acidic Soil when you have an active
Jolrael.
The rest of the deck is made up of mana-acceleration
and a bit of Dimir House Guard toolbox. You can transmute for Hunted
Troll and Stronghold Discipline, as well as Icy Manipulator (handy for
keeping down Sleeper Agent or centaur tokens), Damnation (handy for
keeping down everything), Bloodbond March (fun with a graveyard full of
Hunted Trolls and a Stronghold Discipline in hand), and Brooding
Saurian. The lizard won't allow you to reclaim all those tokens you own
(it specifies nontoken permanent), but will allow you to steal back your
Sleeper Agents if you would rather have them on your side. |