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Lands:
8 Forest
4 Golgari Rot Farm
1 Plains
1 Svogthos, the Restless Tomb
9 Swamp

Creatures:
3 Avatar of Might
1 Brooding Saurian
3 Dimir House Guard
4 Hunted Horror
4 Hunted Troll
2 Jolrael, Empress of Beasts
4 Sleeper Agent

Other Spells:
1 Bloodbond March
4 Crime // Punishment
1 Damnation
4 Edge of Autumn
2 Icy Manipulator
2 Rampant Growth
2 Stronghold Discipline

Might of the Hunter.

Description of deck by its author (quoted):
...After combing the Tenth Edition spoiler, I had enough Tenth-only creature combos that I could safely restrict myself further than necessary and only include those combos. However, I have since branched out and played matchmaker for a number of other magical animals, two of which I will discuss presently.

Everyone loves an 8/8 green creature with trample. Am I right? At least, if the price is right? Eight mana is clearly too much, but what about two mana? That's the deal we can get for our Avatars of Might. The only problem is that in order to redeem your six-mana coupon, you have to find yourself way behind on the board, down by at least four creatures. Luckily, there are a couple quick and easy ways to accomplish this particular goal. The first is to pair Avatar of Might with its Prophecy partner in crime, Jolrael, Empress of Beasts. Since her majesty turns target player's lands into 3/3 creatures, you can animate your opponent's lands before playing one or more Avatars, depending. That's not the first pairing that came to mind, however. That honour goes to Avatar of Might and Hunted Troll. Hunted Phantasm will put you down by four creatures all by itself, but Hunted Troll is green and I didn't want to use blue as my secondary colour. For a number of reasons, I wanted to go black.

First of all, black gives me access to some other cards that leave your opponent with more creatures than you, most notably Sleeper Agent and Hunted Horror. More importantly, I wanted to use a pair of sorceries: Crime // Punishment and Stronghold Discipline. The former gives you an out against all the tokens you are giving away, while at the same time threatening the one-sided Armageddon when you have an active Jolrael on the table. The latter, of course, punishes your opponent for having all the tokens you gave away, while at the same threatening the (almost) one-sided Acidic Soil when you have an active Jolrael.

The rest of the deck is made up of mana-acceleration and a bit of Dimir House Guard toolbox. You can transmute for Hunted Troll and Stronghold Discipline, as well as Icy Manipulator (handy for keeping down Sleeper Agent or centaur tokens), Damnation (handy for keeping down everything), Bloodbond March (fun with a graveyard full of Hunted Trolls and a Stronghold Discipline in hand), and Brooding Saurian. The lizard won't allow you to reclaim all those tokens you own (it specifies nontoken permanent), but will allow you to steal back your Sleeper Agents if you would rather have them on your side.

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by Chris Millar @ www.wizards.com

S.C.S.: Avatar of Might

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