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4 Aphetto Alchemist
4 Birds of Paradise
1 Brawn
4 Merfolk Looter
4 Seeker of Skybreak
4 Thought Courier
2 Wonder
2 Careful Study
4 Exoskeletal Armor
1 Krosan Reclamation
4 Mesmeric Orb
4 Serum Visions

11 Island
11 Forest

Mesmeric Mulch.

Description of deck by it's author (quoted):
And now that I'm here on Tuesday, I guess I'll settle in with some decks. In the Extended tournament environment, there used to exist a deck called Angry Hermit II that let you dump your entire library into your graveyard in one shot via Hermit Druid. (That let you Reanimate a very large, hasty, tramply Sutured Ghoul.) Then Hermit Druid was banned. The next generation was an Extended deck called Cephalid Breakfast that uses Cephalid Illusionist and an en-Kor creature to dump your entire library into your graveyard. The next next generation way to pull off this feat is an Online Extended combo: Mesmeric Orb and either Seeker of Skybreak or Aphetto Alchemist. Tap the Alchemist to untap itself, and you're back where you started except that you've milled yourself for 1.

I've known about this combo for a while now, but never had a particularly compelling deck to abuse it. Kyle Kloster solved that problem. Forget Sutured Ghoul: His win condition is Exoskeletal Armor. On your upkeep step, after milling via the Orb for your normal untap, use the combo to mill away the rest of your deck. Then flash back Krosan Reclamation to put a couple of Exoskeletal Armors into your now-empty library, draw one of them, suit up one of your creatures, and deal 20 in one pop. Thanks to milling away Wonder and Brawn, your creature has both flying and trample.

The deck has 23 total creatures, so you can afford to have very few creatures in play or in your hand—they need to get in the graveyard. And you need to find Mesmeric Orb or the dream is dead. Well, that's what Merfolk Looter and Thought Courier are for, and while you're still searching for the Orb, use your Seeker and Alchemist to untap them for extra looting fun! An active Looter will let you draw both of your cached Exoskeletal Armors on that last turn, just in case your opponent has too much flying defense or something else goes wrong.

The two worst things that can happen while playing this deck are 1) You deck yourself because you're not being careful with the Orb, and 2) Your opponent bounces or kills your Armored-up creature. If you're facing a control deck, play it slow. Hit with your weenie creatures until your opponent has to tap out to respond. Mill only half your deck and create a 10/11 Birds of Paradise—you'll be giving your opponent an extra turn to live, but if she plays Echoing Truth or Glacial Ray in response to the enchantment, you'll still have some cards in your library.

The deck can be blindingly fast. Turn 5 kills are quite achievable. In my second solitaire game (a practice game against no opponent), I created a lethal attacker on turn 3, though that's not usually how it'll go.

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by Mark Gottlieb @ www.magicthegathering.com

BEATDOWN: Exoskeletal Armor - Mesmeric Orb

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