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Lands:
9 Mountain
7 Swamp
4 Rakdos Carnarium
2 Rix Maadi, Dungeon Palace
1 Kher Keep

Creatures:
4 Mogg War Marshal
4 Stingscourger
3 Aether Membrane
2 Dimir House Guard
1 Hammerheim Deadeye
1 Subterranean Shambler
4 Kaervek the Merciless

Other Spells:
4 Dead // Gone
3 Rakdos Signet
2 Dread Return
1 Parallectric Feedback
1 Nightmare Void
1 Magmatic Core
1 Sudden Impact
1 Sulfurous Blast
3 Mindstab
1 Boom // Bust

Mercilicious.

Description of deck by it's author (quoted):
Given my (unrequited) love for the betentacled bouncer, it should come as no surprise that I have a similar fondness for a certain 2/2 goblin warrior from Planar Chaos: Stingscourger. As Matt Cavotta explained recently, the Stingscourger manages to do its, uh, stingscourging with the aid of a Man-o'-War on a stick. Now, of all the silly weapons employed by goblins throughout the years – like rocks, kites, flamesticks, and something called a charbelcher – fighting off your enemies with a marine invertebrate nailed to a twig has got to be the most absurd. On second thought, maybe it's not such an incongruous pairing, since goblins and jellyfish do have one thing in common: They both lack a brain.

Now, the question becomes: How can you make Stingscourger really sting?

I don't know, how about Kaervek the Merciless? Kaervek has never been a very friendly fellow. He has a tendency to spite, purge, and/or torch things without a modicum of compassion, an iota of kindness, or a shred of clemency. Naturally, this hasn't endeared him to many. Fortunately, he and Stingscourger have really hit it off. Maybe it's their mutual love of jellyfish-based melee weapons, or maybe it's the fact that Kaervek likes to punish people for playing spells and Stingscourger likes to make people play the same spell a second time. More spells equals more punishment. All of the red bounce spells from Planar Chaos go well with Kaervek for just this reason.

To play, or not to play; that is certainly a question (although it would be more obvious if there was a question mark at the end there). It's the kind of question you ask when you're staring down Mr. the Merciless. Obviously, you can't wait forever to play spells (he is a 5/4 beater, after all), but why not make the choice as excruciating as possible?

To play: There's nothing like a suspended Mindstab to encourage your opponent to play spells. A Nightmare Void sitting in the bin provides another incentive for your opponent to empty his grip, as does Sudden Impact. Worst of all, you don't want to be holding back cards when the Bust half of Boom/Bust hits the stack.

Not to play: Kaervek the Merciless is a bit of spell-deterrent, as is the one-shot Kaervek, Parallectric Feedback. Your opponent might refrain from committing creatures to the board if you're charging up your Magmatic Core, or if you've just transmuted a Dimir House Guard for a Sulfurous Blast or even a Subterranean Shambler.

If you leave the cozy confines of Standard, you might want to encourage your opponent to play spells with cards like Impatience, Planeswalker's Fury, Blood Oath, and Desecration Elemental, while at the same time discouraging them with cards like Oppression and Pyrostatic Pillar. Heck, you can do both with something like Thought Prison.

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by Chris Millar @ www.wizards.com

S.C.S.: Kaervek the Merciless - Aether Membrane/Stingscourger

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