Lands:
4 Breeding Pool
9 Forest
5 Island
1 Swamp
4 Terramorphic Expanse
Creatures:
4 Anurid Barkripper
2 Gurzigost
3 Possessed Centaur
4 Seton's Scout
4 Werebear
Other Spells:
3 Far Wanderings
3 Grizzly Fate
4 Memory Erosion
3 Oona's Grace
3 Puca's Mischief
1 Spitting Image
3 Temporal Spring |
  Memory
Mischief.
Description of deck by its author
(quoted):
As you can probably tell, I'm at a bit of a
loss for Memory Erosion puns. I even considered working Ebert + Roeper
in there, because it kind of sounds like erosion. Okay, that's just
pathetic. I'd rather erode my own mind then remember thinking that.
Memory Erosion fits within this week's quasi-theme
fully on account of its flavor. Both the flavor text and the art belong
with Esper, the former for its mentioning of filigree and the latter for
its swirly blue stuff invading that guys mind. Initially I thought
Memory Erosion would be tough to build around (as stated above), and I
was bummed out that only opponents would have to mill themselves for
two. If your opponent controlled a Memory Erosion, it would fit right
into a green-blue threshold deck. Card draw spells would find more card
draw spells and land-fetching spells would thin your deck. Pretty soon
you'd hit threshold. At that point, Werebears and Seton's Scouts would
pump up, Far Wanderings would accelerate you three times as much as it
did before, and Grizzly Fate would hit its full potential. Sadly, blue's
threshold cards are in short supply, but in terms of retrace, it's got
the hookups. Oona's Grace can draw you cards, and Spitting Image laces
both colors into a creature-copying frenzy.
Boy, if there was only a way to give Memory Erosion
away.
Puca's Mischief not only performs the main function of
the deck, but it actually gives Possessed Centaur a good home. You're
sure to be at threshold in this deck, and by trading a random Anurid
Barkripper for a random card, you're giving the fully tainted Centaur an
actual target to hit! On a slightly different note, by trading away your
threshold guys, they weaken due to your opponent (most likely) not being
at threshold. Gurzigost seems like a decent win condition. Its upkeep
ability should be well prepared for, and it's essentially an unblockable
6/8.
Keeping my options open is something I often consider.
When my ultra-high-tech, multi-personnel bank / casino / blimp heist
went awry due to internal conflict (a gentleman criminal's term for
dirty traitors) I proceeded to parachute from the blimp while activating
the explosives I'd planted. Since I had played the stock market with the
blimp's company, I wound up getting rich anyway. The same general
concept is true here. If there isn't a decent window from trading away
Memory Erosion, you can use it in tandem with bounce spells. Making your
opponent play the same spell twice or more should spell happiness Memory
Erosion, which will trigger multiple times. Temporal Spring is the best
of the lot, by acting as both bounce and neo-removal with Memory Erosion
in play.
Some may condemn this as the familiar Blue-Green
Madness deck, but without the madness and with Puca shenanigans. Just
keep in mind the mini-theme we've got running: sometimes neat, unplayed
cards fit into already established decks in weird ways that warp them in
subtle ways. That sounds like Johnny to me. |