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Lands:
4 Hallowed Fountain
4 Adarkar Wastes
4 Urza's Tower
4 Urza's Mine
4 Urza's Power Plant
3 Tolaria West

Creatures:
4 Epochrasite
4 Magus of the Bazaar
1 Mindless Automaton

Other Spells:
4 Serum Visions
4 Darksteel Ingot
4 Thirst for Knowledge
4 March of the Machines
1 Mycosynth Lattice
1 Planar Portal
1 Summoning Station
3 Akroma's Memorial
3 Roar of Reclamation
2 Darksteel Forge
1 Aladdin's Ring

Memorial Day March.

Description of deck by it's author (quoted):
Now, imagine you have Akroma's Memorial and March of the Machines in play. Not only are you randomly hosing your Artifact Land-playing opponent, but you also have a 7/7 version of Akroma, Angel of Wrath that dies to Disenchant, Naturalize, Creeping Mold, and the ever-resourceful Scavenger Folk. Yikes! That's a bit of a weakness. If only your pewter Akroma figurine couldn't be destroyed. If only it was undestroyable. Well, that's an easy fix. Just add Darksteel Forge! For a measly , you can have a 7/7 Akroma and a 9/9 Akroma, both of which are indestructible. Of course, twenty mana is a lot. It's surprisingly more than seven. If you're going to pay that much you should win 400% of the time. While my Timmy-half generally approves of such unbridled overkill, my Spike-half knows that this plan is just not feasible. Luckily, my Johnny-half came up with a way to cheat all of these expensive artifacts into play, while my Melvin-half complained that I can't be divided into four halves.

What I decided to do was to use Magus of the Bazaar, Thirst for Knowledge, and Mindless Automaton to fill up my graveyard with high-cost artifacts like Darksteel Forge, Mycosynth Lattice, Planar Portal, Summoning Station, Aladdin's Ring, and a single Akroma's Memorial. At some point I would play March of the Machines and randomly hose the guy playing Affinity. With everything in place, I would bust out a Roar of Reclamation to return all of those artifacts to play. March makes them creatures and Akroma's Memorial makes them Akromas and attacking makes you win the game (hopefully). Just make sure you don't have two or more Memorials in the grumper before you fire off the Roar of Reclamation. That pesky "Legend rule" will thwart all of your well-laid plans.

I'm particularly fond of combining Akroma's Memorial with Summoning Station, which allows you to pump out little Pincher Tokens of Wrath every turn. Meanwhile, Epochrasite is an early speed-bump that becomes a 4/4 when you return it with Roar of Reclamation. Just in case you don't feel comfortable relying on the Roar plan, I added the famed Urza-tron to the deck. Serum Visions and the transmutable Tolaria West should help with the required 'tron assembly, and once put together you ought to be able to hardcast your pricey trinkets.

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by Chris Millar @ www.wizards.com

RECURSION: Roar of Reclaimation - March of the Machines - Akroma's Memorial / Darksteel Forge

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