Lands:
4 Hallowed Fountain
4 Adarkar Wastes
4 Urza's Tower
4 Urza's Mine
4 Urza's Power Plant
3 Tolaria West
Creatures:
4 Epochrasite
4 Magus of the Bazaar
1 Mindless Automaton
Other Spells:
4 Serum Visions
4 Darksteel Ingot
4 Thirst for Knowledge
4 March of the Machines
1 Mycosynth Lattice
1 Planar Portal
1 Summoning Station
3 Akroma's Memorial
3 Roar of Reclamation
2 Darksteel Forge
1 Aladdin's Ring |
 Memorial
Day March.
Description of deck by it's author
(quoted):
Now, imagine you have Akroma's Memorial and
March of the Machines in play. Not only are you randomly hosing your
Artifact Land-playing opponent, but you also have a 7/7 version of
Akroma, Angel of Wrath that dies to Disenchant, Naturalize, Creeping
Mold, and the ever-resourceful Scavenger Folk. Yikes! That's a bit of a
weakness. If only your pewter Akroma figurine couldn't be destroyed. If
only it was undestroyable. Well, that's an easy fix. Just add Darksteel
Forge! For a measly , you can have a 7/7 Akroma and a 9/9 Akroma, both
of which are indestructible. Of course, twenty mana is a lot. It's
surprisingly more than seven. If you're going to pay that much you
should win 400% of the time. While my Timmy-half generally approves of
such unbridled overkill, my Spike-half knows that this plan is just not
feasible. Luckily, my Johnny-half came up with a way to cheat all of
these expensive artifacts into play, while my Melvin-half complained
that I can't be divided into four halves.
What I decided to do was to use Magus of the Bazaar,
Thirst for Knowledge, and Mindless Automaton to fill up my graveyard with
high-cost artifacts like Darksteel Forge, Mycosynth Lattice, Planar
Portal, Summoning Station, Aladdin's Ring, and a single Akroma's Memorial.
At some point I would play March of the Machines and randomly hose the guy
playing Affinity. With everything in place, I would bust out a Roar of
Reclamation to return all of those artifacts to play. March makes them
creatures and Akroma's Memorial makes them Akromas and attacking makes you
win the game (hopefully). Just make sure you don't have two or more
Memorials in the grumper before you fire off the Roar of Reclamation. That
pesky "Legend rule" will thwart all of your well-laid plans.
I'm particularly fond of combining Akroma's Memorial
with Summoning Station, which allows you to pump out little Pincher Tokens
of Wrath every turn. Meanwhile, Epochrasite is an early speed-bump that
becomes a 4/4 when you return it with Roar of Reclamation. Just in case
you don't feel comfortable relying on the Roar plan, I added the famed
Urza-tron to the deck. Serum Visions and the transmutable Tolaria West
should help with the required 'tron assembly, and once put together you
ought to be able to hardcast your pricey trinkets. |
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