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4 Pouncing Jaguar
3 Llanowar Elves
3 Albino Troll
3 Rofellos, Llanowar Emissary
4 Yavimaya Elder
4 Maro
3 Weatherseed Treefolk
4 Rancor
4 Scent of Ivy
4 Greater Good
2 Gaea's Cradle
3 Treetop Village
19 Forest |
Marogeyser.
Description of deck by its author (quoted):
Holy card-drawing engine, Batman!
Using Greater Good to keep my hand chock full of spells I suddenly
realized how good Maro would be in the deck, both as a beneficiary of
the high hand size but also as a mana efficient way to nearly double
your hand size.
Let's look at a fairly common situation I found with the deck, with a
Greater Good, Weatherseed Treefolk (with Rancor) and a Maro on the
board, and seven cards in hand. I'd sacrifice the Treefolk to draw seven
cards, discarding three and getting back the Treefolk and Rancor (13
cards in hand). I'd cast Rancor on the Maro (12 cards in hand) and
sacrifice it to draw 14 cards, discarding three and getting back the
Rancor (24 cards in hand). By that time I'd probably have drawn another
Maro, which I could drop, cast Rancor on it (22 cards in hand), and then
sacrifice to draw 24 cards, discarding three and getting back the Rancor
to end up with 44 cards in hand and only six mana spent that turn.
Needless to say, cards like Spontaneous Generation and Firestorm ended
up finding their way into my deck, and cards like Storm Seeker and
Sudden Impact ended up finding their way into my friends' decks.
As I focused more on “breaking” Greater Good in multiplayer (one game
I'd cast Spontaneous Generation for 20-odd tokens, then tapped Gaea's
Cradle and cast Vitalizing Wind and started sacrificing 8/8 tokens and
drawing more cards), I couldn't help but wonder if I actually could get
it to work in tournament decks. I ended up cooking up this little
decklist.
I was capable of some spectacular plays, such as attacking with 26/24
trampling Jaguars on turn 6 or so. But that still wasn't good enough for
the times.
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