Lands:
4 Maze of Ith
4 Quicksand
Creatures:
4 Autochthon Wurm
4 Ornithopter
4 Progenitus
4 Reaper King
4 Vine Dryad
Other Spells:
4 Blazing Shoal
4 Cave-In
4 Coalition Victory
4 Conflux
4 Pyrokinesis
4 Shining Shoal
4 Sickening Shoal
4 Sunscour |
Manaless
Pitch-orid.
Description of deck by its author
(quoted):
An insanely long time ago, I was approached by
none other than multiplayer enthusiast and editor extraordinaire Kelly
Digges with a kooky deck idea based on Conflux. Strangely enough, it
wasn't the quintuple tutoring that appealed to Kelly for the following
deck skeleton, but the exotic mana cost. To quote, "First off, let me
direct your attention to a blog post from Worlds 2007, where some
misguided players tried to do a very silly thing in Legacy." (Hint:
Click the link.)
For those too lazy to click on the link, I'll briefly
describe the aim of the deck, which was nearly taken to the Legacy
portion 2007 World Championships. The deck didn't have a single way to
produce mana. Instead, its "mana base" was composed of giant
multicolored spells that were there solely to be fodder for various
"pitch" spells, such as Force of Will or Cave-In. The deck played full
sets of Coalition Victory and Karona, False God, as well as Garza Zol,
Plague Queen and (fittingly enough) Nicol Bolas to ensure the color
scheme was well balanced. The deck's win condition was a strike from a
Vine Dryad pumped by a free Blazing Shoal (this is why the spells had to
be so big.)
As Kelly noted, "...as of Conflux, the 'mana' options
for a deck of this sort have improved dramatically. There are five cards
with converted mana costs of 6 or greater, and another set of 8s in
every three color combination thanks to Sphinx Sovereign and pals." As
well as Conflux (the card), both Progenitus and Reaper King become
appealing options, with either of the latter two being a direct upgrade
over Dragon Tyrant in the linked deck list due to color flexibility.
To keep things fun, Kelly suggested other, less Spikey
pitch spells from Magic's history, such as Shining Shoal. As Kelly
wrote, "... if your opponent is dealing damage to you in big chunks, two
Shining Shoal + two Progenitus / Reaper King could win the game."
Here's a revamped list I cooked up based on both
Kelly's suggestions and the pioneering deck.
To un-Spike the deck, I removed the mean blue freebies
such as Force of Will and Misdirection, but kept the red ones (Pyrokinesis,
Cave-In). Eight more Shoals entered the deck to make up for the lack of
disruption, and as stated above, Shining Shoal is possibly your win
condition. Because of this, I bent the balance between the colors a bit
to focus on white. Autochthon Wurm + Shining Shoal was one of Kelly's
fun suggestions, and Sunscour can wipe the board if necessary. |