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Lands:
4 Maze of Ith
4 Quicksand

Creatures:
4 Autochthon Wurm
4 Ornithopter
4 Progenitus
4 Reaper King
4 Vine Dryad

Other Spells:
4 Blazing Shoal
4 Cave-In
4 Coalition Victory
4 Conflux
4 Pyrokinesis
4 Shining Shoal
4 Sickening Shoal
4 Sunscour

Manaless Pitch-orid.

Description of deck by its author (quoted):
An insanely long time ago, I was approached by none other than multiplayer enthusiast and editor extraordinaire Kelly Digges with a kooky deck idea based on Conflux. Strangely enough, it wasn't the quintuple tutoring that appealed to Kelly for the following deck skeleton, but the exotic mana cost. To quote, "First off, let me direct your attention to a blog post from Worlds 2007, where some misguided players tried to do a very silly thing in Legacy." (Hint: Click the link.)

For those too lazy to click on the link, I'll briefly describe the aim of the deck, which was nearly taken to the Legacy portion 2007 World Championships. The deck didn't have a single way to produce mana. Instead, its "mana base" was composed of giant multicolored spells that were there solely to be fodder for various "pitch" spells, such as Force of Will or Cave-In. The deck played full sets of Coalition Victory and Karona, False God, as well as Garza Zol, Plague Queen and (fittingly enough) Nicol Bolas to ensure the color scheme was well balanced. The deck's win condition was a strike from a Vine Dryad pumped by a free Blazing Shoal (this is why the spells had to be so big.)

As Kelly noted, "...as of Conflux, the 'mana' options for a deck of this sort have improved dramatically. There are five cards with converted mana costs of 6 or greater, and another set of 8s in every three color combination thanks to Sphinx Sovereign and pals." As well as Conflux (the card), both Progenitus and Reaper King become appealing options, with either of the latter two being a direct upgrade over Dragon Tyrant in the linked deck list due to color flexibility.

To keep things fun, Kelly suggested other, less Spikey pitch spells from Magic's history, such as Shining Shoal. As Kelly wrote, "... if your opponent is dealing damage to you in big chunks, two Shining Shoal + two Progenitus / Reaper King could win the game."

Here's a revamped list I cooked up based on both Kelly's suggestions and the pioneering deck.

To un-Spike the deck, I removed the mean blue freebies such as Force of Will and Misdirection, but kept the red ones (Pyrokinesis, Cave-In). Eight more Shoals entered the deck to make up for the lack of disruption, and as stated above, Shining Shoal is possibly your win condition. Because of this, I bent the balance between the colors a bit to focus on white. Autochthon Wurm + Shining Shoal was one of Kelly's fun suggestions, and Sunscour can wipe the board if necessary.

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by Noel deCordova @ www.wizards.com

UNIQUE: Free Spells (Blazing Shoal, Pyrokinesis, Cave-In)

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