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4 Bonesplitter
4 Pendrell Drake
2 Spiketail Drake
4 Spiketail Hatchling
4 Wind Drake
4 Leafdrake Roost
4 Flash Foliage
4 Mana Leak
2 Might Of Oaks
4 Naturalize

10 Forest
14 Island

Make A Drake.

Description of deck by its author (quoted):
Let's begin with flavor, shall we? All of the best entrees have great flavor, and so do decks. Lots of people enjoy the flavor of Dovescape, which I'm not all that enthralled with. When I think flavor, I think Leafdrake Roost.

All I am doing with this deck is building a Blue/Green control deck around Drakes N Stuff, which would be the alternate name for Make a Drake (Another alternate name is Drakes R Us). Outside of a few drakes at varying casting costs, I also include a nice miscellany.

Naturalize is your new ubiquitous Disenchant for all decks Green. It slices and dices its way through all things magical and artificial. Mana Leak joins the Spiketail Drakes as countermagic, although it's not serious countermagic.

I'm trying out Flash Foliage and seeing how it works. It seems like a decent Fog for a creature and a card. It will also kill small creatures, and I like that for Green. Note that Flash Foliage will block any creature, including those normally unblockable, by having fear or landwalk or sheer unblockability.

I wanted a way to pump my flyers. I started with Rancor, but I decided to slide into Bonesplitter because this deck was ending up as Blue intensive, rather than Green intensive. A 3/1 flying attacking Spiketail Hatchling on the third turn is no slouch.

I rounded out the deck with a pair of surprise Might of Oaks. I find that I rarely want four. One you play Might of Oaks, people expect you to always have Might of Oaks and play around it. However, two should be sufficient to get them often enough. Since the entire deck's creature base is flying, there's a pretty good chance that creatures are getting through.

Another way to build the Drakes deck is to splash Red. In Red there are a variety of effects that deal damage to all non-flyers, and therefore, all of your creatures would be safe. You could also run a Red drake or two.

Leafdrake Roost is a great backup in this deck. Not only is it thematic, but it also makes a 2/2 flyer every turn. Soon your opponent will be swarmed with 2/2 flyers. One interesting sidenote about the Leafdrake Roost – it costs five mana to play, but only two to activate. You can activate it and always have mana left over to do other things. You'll rarely play something that won't let you also Make a Drake.

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by Abe Sargent @ www.starcitygames.com

TRIBAL: Drakes - Leafdrake Roost

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