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4 Prodigal Sorcerer
3 Sorceress Queen
2 Merfolk Assassin
2 Nettling Imp
1 Norritt
1 Royal Assassin
4 Sengir Vampire
4 Terror
4 Counterspell
4 Dark Ritual
3 Animate Dead
2 War Barge
1 Jandor's Saddlebags
1 Demonic Tutor

11 Swamp
11 Island
2 Underground Sea

Major Blood.

Description of deck by it's author (quoted):
Just look at that steaming pile of pure … synergy! You've got Nettling Imp and Sengir Vampire. Merfolk Assassin and War Barge. Dark Ritual and Norritt. It could only be described as “total insanity!” You know, if you had a very limited vocabulary. Here's how the games would usually play out:

I have the Merfolk Assassin/War Barge combo in play. My brother plays a Fungusaur.

Me: “At the end of your turn, I'll give it Islandwalk and assassinate it!”
My brother: “Man, I hate those cards!”

Next turn, he plays a Thicket Basilisk.
Me: “At the end of your turn, I'll give it Islandwalk and assassinate it!”
My brother: “That combo is so annoying!”

Next turn, he plays a Force of Nature.
Me: “At the end of your turn, I'll give it Islandwalk and assassinate it!”
My brother: “I quit!”
Me: “Come on, don't quit. If you do, I will probably beat you up.”
My brother: “Okay, fine. But stop killing my guys!”

Then I'd promise not to use the Merfolk Assassin any more. And I wouldn't. But I'd get out some other unnecessarily complicated creature-killing combo, like Nettling Imp and Royal Assassin, or Sorceress Queen and two Prodigal Sorcerers. If I didn't get a timely Sengir Vampire, I'd eventually ping him to death about thirty turns later. Oh, what fun!

Somehow, from games like these, I concluded that my deck was really powerful. Later, after playing against Hypnotic Specter-based discard decks or creatureless burn decks (“No creatures? What kind of crazy deck is that?”), I concluded that my deck was not quite as powerful as I had initially believed.

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by Chris Millar @ www.wizards.com

CONTROL: Merfolk Assassin - War Barge / Sengire Vampire - Noritt

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