4 Prodigal Sorcerer
3 Sorceress Queen
2 Merfolk Assassin
2 Nettling Imp
1 Norritt
1 Royal Assassin
4 Sengir Vampire
4 Terror
4 Counterspell
4 Dark Ritual
3 Animate Dead
2 War Barge
1 Jandor's Saddlebags
1 Demonic Tutor
11 Swamp
11 Island
2 Underground Sea |
 Major
Blood.
Description of deck by it's author
(quoted):
Just look at that steaming pile of pure …
synergy! You've got Nettling Imp and Sengir Vampire. Merfolk Assassin
and War Barge. Dark Ritual and Norritt. It could only be described as
“total insanity!” You know, if you had a very limited vocabulary. Here's
how the games would usually play out:
I have the Merfolk Assassin/War Barge combo in play. My
brother plays a Fungusaur.
Me: “At the end of your turn, I'll give it Islandwalk
and assassinate it!”
My brother: “Man, I hate those cards!”
Next turn, he plays a Thicket Basilisk.
Me: “At the end of your turn, I'll give it Islandwalk and assassinate it!”
My brother: “That combo is so annoying!”
Next turn, he plays a Force of Nature.
Me: “At the end of your turn, I'll give it Islandwalk and assassinate it!”
My brother: “I quit!”
Me: “Come on, don't quit. If you do, I will probably beat you up.”
My brother: “Okay, fine. But stop killing my guys!”
Then I'd promise not to use the Merfolk Assassin any
more. And I wouldn't. But I'd get out some other unnecessarily complicated
creature-killing combo, like Nettling Imp and Royal Assassin, or Sorceress
Queen and two Prodigal Sorcerers. If I didn't get a timely Sengir Vampire,
I'd eventually ping him to death about thirty turns later. Oh, what fun!
Somehow, from games like these, I concluded that my deck
was really powerful. Later, after playing against Hypnotic Specter-based
discard decks or creatureless burn decks (“No creatures? What kind of
crazy deck is that?”), I concluded that my deck was not quite as powerful
as I had initially believed.
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