4
Angelic Wall
2 Farrelite Priest
4 Haunted Angel
2 Skyshroud Elf
3 Aluren
2 Angel's Trumpet
4 Ashnod's Altar
2 Darkest Hour
4 Fecundity
3 Light of Day
4 Sigil of the New Dawn
2 Stronghold Discipline
7 Plains
6 Forest
4 Krosan Verge
3 Mirrodin's Core
2 Phyrexian Tower
2 Windswept Heath |
  Loses
to Spawning Pit.
Description of deck by its author (quoted):
Speaking of bad decks… let's have a howler! Very few Angels present
themselves as combo pieces. Haunted Angel caught my eye because it has a
leaves-play trigger, and those are always potentially abusable. This
particular trigger gives your opponent flying creatures. Yeah… that
seems like the right path to victory. Your opponent never wants free 3/3
flying creatures. To get this deck off the ground, it needs three
things:
1. A way to repeatedly swat down your
own Haunted Angel.
2. A way to punish your opponent for having creatures.
3. A way to prevent yourself from being marauded by black Angel tokens.
How can we accomplish Step 1? My first
thought was to use Soul Foundry to make Haunted Angel copies, but that
would take far too long. The Aluren-Enduring Renewal combo occurred to
me—but it doesn't work! Enduring Renewal has a replacement effect which
would divert Haunted Angel to your hand instead of the graveyard, and if
it never hits the graveyard, its trigger never goes off. Enter Sigil of
the New Dawn. Now when your Haunted Angel bites the fuzzy enchilada, it
hits the graveyard and the abilities of both the Sigil and the Angel
itself trigger. Stack them so the Sigil's ability resolves first. Pay 1W
and return the Angel to your hand. When the Angel's ability resolves,
you won't be able to remove it from the game since it's not in your
graveyard anymore (it's hiding in your hand so the game won't be able to
find it), but you'll still get to complete the rest of the ability. Your
opponent gets a 3/3 black Angel token with flying. Mwa-ha-ha!
Hold on, that's not even close to
completing Step 1. How did the Angel boot the golden trapezoid? And how
can we repeatedly generate the 2 mana needed to bring the Angel back to
hand via the Sigil? If only there were an artifact named Ashnod's Altar…
There is? Great! We still need to filter colorless mana into white, so
Skyshroud Elf or Farrelite Priest will have to help out. OK. Now our
(notice how I've made you complicit in my insanity?) combo looks like
this: Haunted Angel + Aluren + Ashnod's Altar + Sigil of the New Dawn +
Farrelite Priest/Skyshroud Elf = your opponent gets infinite token
creatures! You'll have to tap lands to generate the Sigil payment the
first time through, but after that you can run forever.
What's next? Punishing your opponent.
For immediate pain, there's Stronghold Discipline. It's the wrong color,
but as a route to victory it's hy-ster-i-cal! Phyrexian Tower can
generate the double black mana. Worried about finding these extra combo
pieces? That's what Fecundity is for. Once the loop starts, you can draw
your entire deck. Even while you only have a partial loop going, it
pairs nicely with Sigil of the New Dawn to help you find what you need
without sacrificing what you've already got. |
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