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4 Angelic Wall
2 Farrelite Priest
4 Haunted Angel
2 Skyshroud Elf
3 Aluren
2 Angel's Trumpet
4 Ashnod's Altar
2 Darkest Hour
4 Fecundity
3 Light of Day
4 Sigil of the New Dawn
2 Stronghold Discipline

7 Plains
6 Forest
4 Krosan Verge
3 Mirrodin's Core
2 Phyrexian Tower
2 Windswept Heath

Loses to Spawning Pit.

Description of deck by its author (quoted):
Speaking of bad decks… let's have a howler! Very few Angels present themselves as combo pieces. Haunted Angel caught my eye because it has a leaves-play trigger, and those are always potentially abusable. This particular trigger gives your opponent flying creatures. Yeah… that seems like the right path to victory. Your opponent never wants free 3/3 flying creatures. To get this deck off the ground, it needs three things:

1. A way to repeatedly swat down your own Haunted Angel.
2. A way to punish your opponent for having creatures.
3. A way to prevent yourself from being marauded by black Angel tokens.

How can we accomplish Step 1? My first thought was to use Soul Foundry to make Haunted Angel copies, but that would take far too long. The Aluren-Enduring Renewal combo occurred to me—but it doesn't work! Enduring Renewal has a replacement effect which would divert Haunted Angel to your hand instead of the graveyard, and if it never hits the graveyard, its trigger never goes off. Enter Sigil of the New Dawn. Now when your Haunted Angel bites the fuzzy enchilada, it hits the graveyard and the abilities of both the Sigil and the Angel itself trigger. Stack them so the Sigil's ability resolves first. Pay 1W and return the Angel to your hand. When the Angel's ability resolves, you won't be able to remove it from the game since it's not in your graveyard anymore (it's hiding in your hand so the game won't be able to find it), but you'll still get to complete the rest of the ability. Your opponent gets a 3/3 black Angel token with flying. Mwa-ha-ha!

Hold on, that's not even close to completing Step 1. How did the Angel boot the golden trapezoid? And how can we repeatedly generate the 2 mana needed to bring the Angel back to hand via the Sigil? If only there were an artifact named Ashnod's Altar… There is? Great! We still need to filter colorless mana into white, so Skyshroud Elf or Farrelite Priest will have to help out. OK. Now our (notice how I've made you complicit in my insanity?) combo looks like this: Haunted Angel + Aluren + Ashnod's Altar + Sigil of the New Dawn + Farrelite Priest/Skyshroud Elf = your opponent gets infinite token creatures! You'll have to tap lands to generate the Sigil payment the first time through, but after that you can run forever.

What's next? Punishing your opponent. For immediate pain, there's Stronghold Discipline. It's the wrong color, but as a route to victory it's hy-ster-i-cal! Phyrexian Tower can generate the double black mana. Worried about finding these extra combo pieces? That's what Fecundity is for. Once the loop starts, you can draw your entire deck. Even while you only have a partial loop going, it pairs nicely with Sigil of the New Dawn to help you find what you need without sacrificing what you've already got.

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farrelite_priest.jpg (30473 bytes) haunted_angel.jpg (26066 bytes) aluren.jpg (25899 bytes) fecundity.jpg (11604 bytes) ashnods_altar.jpg (24856 bytes) light_of_day.jpg (17702 bytes) sigil_of_the_new_dawn.jpg (20209 bytes) stronghold_discipline.jpg (11470 bytes)

by Mark Gottlieb @ www.magicthegathering.com

COMBO: Tormented Angel - Light of Day

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