2 Akroma, Angel of Wrath
3 Copper-Leaf Angel
1 Exalted Angel
4 Gamekeeper
2 Luminous Angel
1 Platinum Angel
1 Pristine Angel
3 Reya Dawnbringer
1 Silver Seraph
4 Clear the Land
1 Foster
1 Greater Good
4 Phyrexian Vault
4 Planar Birth
4 Scouting Trek
12 Plains
12 Forest |
 Loses
to Mudhole.
Description of deck by its author (quoted):
Most
combos that involve Angels are dedicated to simply getting the Angels
into play because they all seem to cost 17WWWWWWWWW. You can reanimate
the Angels. You can break them out of Summoner's Egg. You can put them
directly into play via Animal Magnetism. You can search up Cloudposts or
the Urzatron. All of my decks today will have some element of cheating
Angels into play. First up is… basic lands?
Oh, the mighty basic lands! This deck has its origins in the Copper-Leaf
Angel + Planar Birth combo. If you sacrifice all your basic lands to
permanently pump your Copper-Leaf Angel, Planar Birth can get them all
back.
But wait! There are other ways to abuse Planar Birth. Angels require a
lot of mana, and Planar Birth can be bent into a huge midgame mana
accelerator when paired with some friends. Imagine this: Play Scouting
Trek to put 15 basic lands on top of your library. Sacrifice your
Gamekeeper, dumping all those lands into your graveyard and flipping up
(hopefully) a gigantic Angel that pops right into play. Then play Planar
Birth to move those 15 lands from your graveyard into play.
But wait! There are other ways to abuse Scouting Trek. Play it on turn 2
to stack six basic lands on top of your library. On turn 3, draw one of
them, play it, and play Clear the Land to pop the remaining five
directly from your library into play. By the time you get to turn 4, you
can play any Angel you've got!
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