Lands:
4 Mutavault
4 Spawning Pool
17 Swamp
Creatures:
2 Boneknitter
4 Carrion Feeder
4 Death Baron
4 Festering Goblin
4 Lord of the Undead
2 Nantuko Husk
2 Skirk Ridge Exhumer
1 Soulless One
4 Stillmoon Cavalier
4 Undead Warchief
Other Spells:
4 Nameless Inversion |
Lords
of the Undead.
Description of deck by its author
(quoted):
Let's not bash lords though. They are beloved
by many, hated by few, and desired by all. Why, with a little effort,
you could cram quite the mouthful of lords into one deck. How many, you
ask? Well ....
Some version of a deck much like this has been part of
my repertoire for years, and I love it. The games I've played with it
have taught me something, though: red burn eats this deck. There are
twelve Lords in here, and all of them start off with a measly 2
toughness. I remember playing a game a few months ago in which I cast
every Lord of the Undead and Death Baron in the deck, only to see them
all one by one get Shocked or Tarfired. A few crazy suggestions as to
how to get around that would be Bad Moon or Gauntlet of Power. This can
be dangerous against other black decks, of course, but sometimes you
gotta do crazy things. In fact, I fully support madness of all kinds in
everyone's life. Sanity's about as boring as it gets.
That being said, the deck's got quite a few tricks up
its sleeve. Lord of the Undead is a powerful reoccurring Raise Dead that
can even bring back Nameless Inversion. Toss some stuff to Skirk Ridge
Exhumer, bring it back to your hand with Lord of the Undead, sac the
tokens to Carrion Feeder, and do it all over again! I'm also a big fan
of Death Baron plus Spawning Pool, now that the murky bubble has mutated
into a Skeleton. Turning a land into a 2/2 regenerating deathtouch is
pretty awesome in my book.
Of course, there's no final say on what has to be in a
tribal deck ... unless, your deck isn't at least one-third a single
creature type. The way I usually build around this theme is to find out
what makes a race "tick," then boost that ticking into a full-blown time
bomb. Some creature types have more than one "tick" of course; take
Merfolk. In Lorwyn there was both a theme of island walk + basic land
changing and a mill theme. In these cases, it's better to choose one and
go with it. As funny as it would be to make a beatdown / mill deck, it
probably wouldn't work all that well.
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