4 Floodbringer
4 Gold Myr
4 Hokori, Dust Drinker
4 Echoing Truth
4 Guardian Idol
4 Orb of Dreams
4 Pacifism
4 Star Compass
4 Talisman of Progress
6 Plains
6 Island
4 Cloudcrest Lake
4 Coastal Tower
4 Tendo Ice Bridge |
 Lockness.
Description of deck by it's author
(quoted):
When variations on Winter Orb, Kismet, and Icy
Manipulator are all printed in the same set, not even Gottlieb can
resist. Winter Orb on a 2/2 body is called Hokori, Dust Drinker and
costs more than the original. Kismet for everybody is called Orb of
Dreams and costs less than the original. And playing the role of Icy
Manipulator to tap the one land your opponent untaps each turn is
Floodbringer.
Gottlieb filled the rest of his deck with artifact mana.
Gold Myr untaps each turn, and it can either make mana or attack. Guardian
Idol does the same thing, though mustering the mana to wake it up can
prove to be difficult. The comes-into-play-tapped drawbacks on Star
Compass and Guardian Idol don't seem to matter that much when Orb of
Dreams is in play. Pacifism and Echoing Truth can take care of most
obstacles your opponent gets down. I suppose this deck just expects to win
by attacking with measly 1/1, 1/2, and 2/2 creatures. The real fun seems
to be locking down the board; if you win too fast, you won't get to watch
your opponent squirm for as long as possible. |
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