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2 Steel Wall
3 Locket of Yesterdays
4 Sensei's Divining Top
3 Chromatic Star
1 Chalice of the Void
1 Engineered Explosives
4 Artificer's Intuition
4 Thoughtcast
3 Thirst for Knowledge
4 Remand
4 Chrome Mox
3 Lotus Bloom
4 Brain Freeze
1 Muddle the Mixture
1 Tormod's Crypt

1 Academy Ruins
1 Great Furnace
4 Darksteel Citadel
4 Seat of the Synod
8 Island

Sideboard:
2 Engineered Explosives
1 Tormod's Crypt
1 Chalice of the Void
2 Steel Wall
1 Pithing Needle
3 Spell Snare
2 Stifle
3 Ensnaring Bridge

Locket Combo 2007.

Description of deck by Mike Flores (quoted):
The Locket combo deck was a pre-World Championships discovery by Patrick Chapin (and others independently) that didn't get played largely because the players who knew about it also knew about TEPS. The key card is Artificer's Intuition. With Artificer's Intuition in play, Locket searches for Locket of Yesterdays and three Sensei's Divining Tops. One Top goes to the graveyard, the Locket hits the board, and then the Locket deck can play the other Tops for one another for free a million zillion times, jacking the storm count. From that point, it is storm for the win; Pearlman didn't play Grapeshot, but most versions have at least one, just in case.

The deck is slower than TEPS but has a lot of things going for it. Muddle the Mixture can get either Artificer's Intuition or Brain Freeze, and with Artificer's Intuition in play, the deck can get essentially any card, and often play that card for free. Artificer's Intuition is an unlimited shuffling engine, meaning that with Sensei's Divining Top in play, the deck has peerless selection even for non-artifact cards (say you have to find the Brain Freeze). The best part of the deck is that because it is so not known, few players really understand how the deck works, and will play with the competence of a poorly trained sea lion. Rumor has it that in his Top 8, Pearlman beat players in Game 2 or Game 3 - after winning Game 1 (!!!) - with his opponents naming cards with Cabal Therapythat weren't even in his deck.

The Locket deck is quite narrow, and there are several Trinket Mage packages that will expressly beat it. For example, Locket will have a tough time against either Chalice of the Void for one or two - one stopping the primary Divining Top flip-flip and two stopping the kill cards (or keeping Artificer's Intuition off the table, if early enough) - and a Chalice and a Pithing Needle (or two Chalices) will completely lock out the game. The only main deck out Locket combo has to a Chalice is the one Engineered Explosives, so if you Needle that, there will be problems. An early Pithing Needle on Artificer's Intuition, plus an answer to Engineered Explosives, is essentially a hard lock, and Needle on Sensei's Divining Top with an answer to the Chalice (for instance two Needles) is similarly difficult to overcome. Tormod's Crypt seems good but is actually embarrassingly bad. You'd think that blowing up the Locket deck's graveyard would be good, turning off Locket of Yesterdays, but you'd be wrong. Remember that Artificer's Intuition is an essentially unlimited stack of Demonic Tutors, so the opponent will probably just pitch a different Sensei's Divining Top (or whatever) and probably go off the same turn.

I like the Locket combo for sure, and you can see how difficult it should be to beat, strategically, if you don't know what is going on, but at the same time how impossible it is for Locket to win when the wrong opponent knows the cards.

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by Jonathan Pearlman @ California - SF Bay area - 2/10 [1st Place], featured on www.wizards.com by Mike Flores

COMBO: Locket of Yesterdays - Artificer's Intuition

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