Lands:
1 Volrath's Stronghold
13 Forest
10 SwampCreatures:
4 Spike Feeder
2 Spike Weaver
4 Spike Soldier
2 Triskelion
2 Mindless Automaton
2 Arcbound Fiend
4 Wall of Blossoms
3 Eternal Witness
3 Bone Shredder
2 Hunting Moa
2 Jugan, the Rising Star
Other Spells:
4 Living Death
2 Recurring Nightmare |
 Living
Swap.
Description of deck by its author
(quoted):
This deck is not your normal Living Death deck
with a ton of beef. Neither is it some G/B toolbox deck that will have
an answer to every possible scenario, instead this deck eschews pure
power and pure control for synergy. When you play this deck, you'll need
some counters. You'll need a lot of counters.
The core of this deck is its spiky center. Ten creatures
in this deck have the ability to hop counters wherever you need them. You
have a variety of effects to use counters on, from gaining life to drawing
cards and more, so there are a lot of options here. Jugan is often your
winning condition, but it will die regularly, so your deck benefits
significantly from its passing.
At first, Arcbound Fiend may seem out of place. However,
he can modular his counters to Triskelion and Mindless Automaton, each of
which is strong. I really like him for his fear ability. If Jugan dies,
the Fiend is your next best killing device, so load him up with Jugan's
counters and away he goes. If someone kills him, hop the counters to a
Triskelion and you have more synergy.
Unless there is a reason to let them stick around, send
echo creatures to your graveyard to await their use again. Eternal
Witness, Living Death, Recurring Nightmare and the Stronghold all ensure
that creatures will have multiple lives.
If you want to modify the deck and add additional cards,
recognize that this deck could benefit from an infusion of cash - Birds of
Paradise and Survival of the Fittest could both find a home. You could
shore up your deck by adding a few tutors, like Demonic, Vampiric or
Diabolic. Tossing in a few Naturalizes would also liven your deck.
Alternatively, you could explore other creatures that
enhance the theme of the deck. Maybe you like Mindwarper, a solid
Stronghold rare that will strip cards with +1/+1 counters. Maybe you want
to go with Pentavus to give you another flying win condition (or,
alternatively, you could use Thopter Squadron).
A third color could really help, especially Red. Red
opens up Flametongue Kavu, Keldon Champion, Ghitu Slinger, Ancient Hydra,
Avalanche Riders, Keldon Vandals, Magmasaur, and more. You could also play
cards like Thunderscape Battlemage and Granger Guildmage. There are a lot
of ways that you can go with this deck. Enjoy it! |
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