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4 Serum Visions
4 Remand
2 Rewind
3 Eye of the Storm
4 Seething Song
4 Pyroclasm
3 Mana Clash
4 Fiery Gambit
3 Squee's Revenge
3 Stitch in Time
3 Krark's Thumb

9 Mountain
6 Island
4 Shivan Reef
4 Forbidden Orchard
Like a Hurricoin.

Description of deck by it's author (quoted):
Throughout history, Red and Blue have had cards that allow you to take extra turns. Final Fortune and Time Walk are two of the more famous examples. From this shared background, it makes sense that one of the Red/Blue multicolour cards from Guildpact is Stitch in Time. It combines Blue's love of broken effects with Red's Janet Gretzky-esque love of gambling. Just kidding, Canadian hockey royalty!

(As a side note: With their outrageously flamboyant fashions, and their Stitches in Time, I think the water-systems managers among the Izzet are spending a little too much time around the (don't hurt me) sewers.)

When it comes to assembling a Stitch in Time deck, the natural combo is with legendary (and Legendary) Thumb of Krark. In fact, I think it's against the law to use Stitch in Time in a deck without Krark's Thumb. After throwing those into the deck, I made like Captain Renault and rounded up the usual suspects: Mana Clash, Squee's Revenge, and Fiery Gambit. Yeah, yeah, nothing we haven't seen before. Just a copy of a copy of a copy of a deck. This goes against everything The Izzet stands for! Where's the creativity, the freshness, the interesting new twist?

Four stubby little words: Eye. Of. The. Storm.

I hope you brought a roll of quarters.

If a Stitch in Time saves nine, just think of all the stitches you'll save when it's “imprinted” on Eye of the Storm! Dragons are known hoarders, so it wouldn't surprise me if there was a room in Nivix full of all these saved stitches. What's that? “A stitch in time saves nine” is just an expression?

The outlook for this deck was pretty bleak, after I got absolutely walloped in my first half-dozen test games. The deck really needs Eye of the Storm. And Krark's Thumb. And Fiery Gambit. In my experience, Mana Clash is rarely better than Flame Rift (and often worse, even with Krark's Thumb), which leaves Fiery Gambit as the deck's only halfway reliable path to victory. And what a path to victory it is! In Magic, there's not much that's cooler than drawing nine cards and untapping all your lands … when you have an Eye of the Storm in play! That's a handful of new spells and the mana to cast them. The last game I played with this deck, I was flipping coins for a half an hour. If that's your idea of fun, I invite you to try this one out. You'll positively flip!

Or not.

. 

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by Chris Millar @ www.wizards.com

UNIQUE: Eye of the Storm - Krark's Thumb / Stitch in Time / Squee's Revenge

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Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge and awareness of Magic: the Gathering as a collectible card game (casually, of course). This is a free site based out of Illinois that does not generate any profit for its owner. Magic Deck Vortex is based out of Illinois and has been around since August 2002.

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