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2 Grid Monitor
4 Leveler
4 Boomerang
4 Concentrate
2 Lightning Greaves
4 Mana Leak
2 Parallel Thoughts
3 Shared Fate
2 Stifle
1 Tel-Jilad Stylus
4 Thirst for Knowledge
2 Vorrac Battlehorns
2 Words of Wind

14 Island
2 Flooded Strand
4 Lonely Sandbar
4 Seat of the Synod
Librarian's Nightmare.

Description of deck by it's author (quoted):
It's that highly undercosted creature (power and toughness at least double the converted mana cost) in the set that comes with a bit of baggage-a heinous, you'll-probably-lose-the-game-now comes-into-play ability. The 10/10 (plus drawbacks) Leviathan and the 9/9 (with no drawbacks at all) Krosan Colossus both cost mana, so removing your library from the game seems to only save you 4 or 5 mana. Some coupon that turns out to be.

Surprisingly, there are lots of ways to keep playing the game with an empty library. Why, Obstinate Familiar will let you do it! So will Abundance. But from that point on, you're just spinning your wheels. You'll never see a new card the rest of the game (which, since you've got a 10/10 creature out, you hope is mercifully short).

You can create a new library by shuffling cards back into it. Reminisce, Feldon's Cane, Thran Foundry - but those rely on your having cards in your graveyard first. You want to get Leveler out as quickly as possible, so that becomes a less attractive plan. Tel-Jilad Stylus will let you keep putting your permanents back into your library. Once you've got an empty library, you could get some recursion going using a creature with a comes-into-play ability (a good one). You'll draw it and play it every turn! But basing a combo on the premise of an empty library is like building a house on a quicksand lot. Verrrry squishy.

Your best bet is simply to replace your draw with something else. Any of the Onslaught Words enchantments will take care of that for you and still let you get a beneficial effect out of your draw step. And then we get to the 5-mana blue enchantments. Parallel Thoughts lets you create a sub-library of seven cards. It will help you find a Leveler in the first place, and it will prevent you from losing via decking for a few turns once the Leveler is out. Shared Fate is even better: It lets you "draw" and play cards from your opponent's library while your opponent does the same with your library... but wait... you don't have any cards in your library! Did you see that? Leveler just transformed from a colorless fatty into a combo lock. Your opponent won't see any new cards for the rest of the game.

There is one more way to get around Leveler's anti-library antics, and that's with Stifle. But that's boring.

Just in case things don't go your way Leveler-wise, a Grid Monitor will accomplish much the same effect at half the size. You'll either win the game with it, or it will be removed and the path will be clear for a Leveler. (Or you'll lose, but that kinda kills the vibe we had going.) I included a couple of pieces of Equipment (Lightning Greaves and Vorrac Battlehorns) because we want to start attacking with our 10/10 immediately, we don't want said 10/10 bounced or Shattered, and we certainly don't want that 10/10 to fail to deliver massive doses of damage while being chump blocked until our library tricks collapse like a house of... well, you know.

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Grid_Monitor.jpg (26660 bytes) Leveler.jpg (26739 bytes) boomerang.jpg (20815 bytes) parallel_thoughts.jpg (23035 bytes) Shared_Fate.jpg (45986 bytes) stifle.jpg (21025 bytes) Thirst_for_Knowledge.jpg (46506 bytes) words_of_wind.jpg (20358 bytes)

by Mark Gottlieb @ www.magicthegathering.com

UNIQUE: Leveler - Parallel Thoughts / Shared Fate / Words of Wind

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