4 Simic Initiate
4 Simic Guildmage
4 Coiling Oracle
4 Sheltering Ancient
4 Plaxcaster Frogling
4 Cytoplast Manipulator
4 Muddle the Mixture
4 Frozen Solid
2 Freed from the Real
2 Mystic Restraints
2 Moldervine Cloak
4 Island
2 Forest
4 Yavimaya Coast
4 Breeding Pool
4 Simic Growth Chamber
4 Forbidden Orchard |
 Let
it Tree.
Description of deck by it's author
(quoted):
What do you get when you cross a tree with a
mutant wizard?
Time to get a new watch.
Hmm. I don't think I did that right. How about I turn
things over to Geo, who had a better answer. Here's what Geo had to say:
“Anyway, I was reading your last article, and I
felt in the mood to build a deck around some 'bad' cards. I quickly
remembered Sheltering Ancient ... that card nearly drove me insane,
trying to figure out a way to get all those counters on to my own
creatures. I gave up on that and figured, if I can't put them on my
creatures, I'll just take my opponent's creatures. How? Cytoplast
Manipulator, of course. With that many +1/+1 counters on the other side
of the field, what else could I use? With a little work, I got a
decklist up and running.”
Sweet!
The creature suite is almost identical to Geo's version,
but I changed the rest of the deck significantly. You really want to play
Sheltering Ancient, so to help make sure that you get one, I included a
full set of Muddle the Mixtures. You can either Transmute for an Ancient
early, or protect it from removal late. Just in case your Cytoplast
Manipulators are busy manipulating cytoplast somewhere other than on your
playmat, you can use Frozen Solid, Mystic Restraints, and Freed from the
Real to prevent the creatures you'll be enhancing with Sheltering Ancient
from getting out of hand. Freed from the Real can be used as a sort of
Pacifism-with-an-upkeep, but you can also suit up your Cytoplast
Manipulator and start to steal more than one creature per turn. Plaxcaster
Frogling does what any good frog should do, and protects your
counter-laden creatures from opposing spot removal. |
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