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2 Shard Phoenix
1 Guerrilla Tactics
1 Seal of Fire
1 Magma Jet
1 Lightning Bolt
1 Earthquake
1 Fire/Ice
1 Incinerate
1 Beacon of Destruction
1 Urza's Rage
1 Isochron Scepter
2 Firebolt
2 Hammer of Bogardan
1 Stroke of Genius
1 Fact or Fiction
4 Bazaar of Wonders
1 Impulse
1 Brainstorm
1 Gifts Ungiven
1 Intuition
2 Counterspell
2 Force of Will
1 Mana Leak
1 Condescend
1 Misdirection
1 Disrupting Shoal

4 Volcanic Island
9 Island
3 Mountain
4 Wasteland
4 Mishra's Factory
2 Thawing Glaciers

Legacy Bizarre Counter-Hammer.

Description of deck by it's author (quoted):
There are so many quality burn spells available, it's really quite easy to simply fill up the deck with a bunch of it. There are plenty of counterspells to be had as well, but you'll need to double up a little bit if you're going to want to be highly stocked on countermagic. With Bazaar of Wonders to stop any of the redundant cards that your opponent is likely to be playing (most decklists include plenty of 4-ofs), even a smattering of counters can keep off the really scary stuff while your deck goes into Counter-Phoenix mode. That single Intuition can find the Bazaars or get Hammers and Phoenixes.

If you want, you could streamline the deck a little more, making use of less singleton cards and throwing in more Shard Phoenixes (with Compulsion to turn it into card advantage) and a few more alternate cast counters like Foil. It's still probably worth running cards like Scrabbling Claws, just so you can play multiple copies of pure counters like Counterspell. If you do find yourself in a control war with both a Compulsion in play and a Bazaar of Wonders, it is a very easy fight to win. When your opponent casts a counter, ditching the appropriate counterspell to the yard with a Compulsion automatically counters it. I hope you like the deck – there is a lot of room to personalize it if you want to try something like it.

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by Adrian Sullivan @ www.magicthegathering.com

S.C.S.: Bizarre of Wonders

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