4 Darksteel Ingot
2 Echoing Decay
4 Echoing Ruin
4 Echoing Truth
2 Fabricate
4 March of the Machines
4 Mycosynth Lattice
2 Pulse of the Grid
2 Shield of Kaldra
4 Talisman of Dominance
4 Talisman of Indulgence
2 Thirst for Knowledge
13 Island
4 Swamp
5 Mountain |
  Land
Locked.
Description of deck by it's author
(quoted):
March turns all artifact lands into 0/0 creatures that are immediately put into the graveyard. (I can't even say they're "destroyed" because that's not technically correct. This will hit indestructible lands too!) The Lattice turns all lands into artifacts. Pow! The Lattice turns everything else into artifacts too, including the March, and the March animates all artifacts, including the Lattice and itself, so they're pretty sizable creatures. Unless you've gotten the combo into place too slowly, the game should end soon after it hits the table.
The combo will leave you landless too, so you probably want other mana sources, such as the Mirrodin Talismans. Hey—those things will help you play Mycosynth Lattice faster! And after March comes down, they'll be 2/2 beaters as well! Did you ever think the Talismans would be major combo synergy providers? Your biggest obstacle will be dealing with permanents your opponent put into play before you could deploy your combo. Time for the Echoing cards to shine: Echoing Truth can be irrevocable removal here; once all the lands are gone, any bounced permanents probably aren't going to come back. If you've got a Lattice but no March, Echoing Ruin can get rid of a bunch of lands while you wait for a March to show up. And Echoing Decay can deal with pesky critters in the early game.
Of course, you need to find your combo. All of a sudden, there are a ton of 3-mana selective blue card drawing spells. Which ones should you use? Fabricate to fetch the Lattice (but not the March)? Thirst for Knowledge to dig three cards deeper? Pulse of the Grid to dig only two cards deeper, but potentially for multiple times? Beats me. I included some of each.
The only victory condition in this deck is walking, talking, stomping artifacts, so to that end I included Darksteel Ingot and Shield of Kaldra. You can do worse than an indestructible 3/3 for and an indestructible 4/4 for —with March of the Machines in play, of course.
|
. |