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4 Auramancer
3 Dross Harvester
1 Ink-Eyes, Servant of Oni
4 Kuon, Ogre Ascendant
2 Nantuko Husk
1 Phyrexian Plaguelord
4 Barter in Blood
2 Blasting Station
1 Diabolic Intent
1 Measure of Wickedness
3 Mobilization
4 Promise of Bunrei
3 Raise the Alarm
3 Spawning Pit

4 Plains
10 Swamp
4 Caves of Koilos
1 Eiganjo Castle
1 Shizo, Death's Storehouse
4 Tainted Field
Kuon's Promise.

Description of deck by it's author (quoted):
My next deck is based not on a combo per se, but two cards that share a common theme: Kuon, Ogre Ascendant and Promise of Bunrei. In case you're wondering, that is pronounced “bun-ray.” Why are you laughing? You think that word is funny? You think that a promise of it is even funnier? Nice. Real mature on your part.

Kuon wants three creatures to die. Promise of Bunrei wants one of your creatures to die, at which point it will make more creatures that you can snuff out, which Kuon likes quite a bit. Kuon doesn't care whose creatures die, though; a timely Barter in Blood while you have some spare creatures lying around can set off both cards. When Kuon goes all morbid, he flips into Kuon's Essence, a musky aroma with accents of cinnamon, loganberries, and old gym socks. It's a newfangled The Abyss that hits artifact creatures but gives you less choice in the proceedings. Luckily, you have a bunch of token creatures, each more expendable than the last.

The entire deck creates creatures to sacrifice, helps you sacrifice them, takes advantage of your sacrifice effects, or (in the case of Ink-Eyes) takes advantage of your opponent's well-stocked graveyard. Auramancer is there to retrieve a spent Promise of Bunrei, then can be sacrificed to trigger the Promise and make more token creatures.

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by Mark Gottlieb @ www.wizards.com

S.C.S.: Promise of Bunrei

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