Lands:
12 Island
8 Swamp
4 Salt Marsh
Creatures:
4 Eater Of The Dead
4 Horseshoe Crab
Other Spells:
4 Megrim
4 Warped Devotion
4 Banishing Knack
4 Expunge
4 Impulse
4 Rend Flesh
4 Tidings |
 Knack
for Trouble.
Description of deck by its author
(quoted):
Wizards of the Coast had to know that, when
they printed the unconventional bounce spell of Banishing Knack, someone
would use and abuse it. Why not have that someone be me?
This deck is built around the aforementioned Banishing
Knack, which gives a creature a temporary ability to tap and bounce
target nonland permanent. What I wanted to do was to give the deck
several ways to abuse the Knack by having two targets that can bounce a
lot of offending permanents.
Eater of the Dead was in a Random Deck challenge from
a few weeks ago, and I am reusing him here. Drop the Eater, and then you
can untap it maybe six or seven or fifteen times at the multiplayer
table. Cast Banishing Knack and bounce away, my friend. Bounce away.
Another good creature to use with the Knack is the
Horseshoe Crab. It can untap itself for one Blue mana, and since the
Knack just costs one Blue to play, you can untap the Crab several times
in one turn, possibly bouncing five or six permanents later in the game.
I’m sure you can find some good targets for bouncedom.
Warped Devotion turns every bounce into a Recoil,
forcing discards. Bounce ten permanents into a player’s hand, and they
have to discard ten cards, which is a staggering amount of card
advantage. Megrim serves as a winning condition, making every discard
equal two damage. Megrim is hated at multiplayer tables, so playing it
can also be a decoy, forcing removal to hit the Megrim and leaving your
innocent-looking Warped Devotion just sitting there until you play your
first Banishing Knack.
The deck then contains a modest amount of some cards
you would expect. We are rocking eight creature removal spells to entice
attackers to head elsewhere. Expunge can be cycled if it amounts to no
good, while Rend Flesh hits a ton of creatures, including Black ones.
Sure, you occasionally try to Rend Flesh the occasional Kokusho, but you
can hit a lot more creatures with this than you can with most Black
removal. I also tossed in a quartet of Tidings for raw card drawing, and
Impulse to find the cards you need, from Banishing Knack to Megrim to
Warped Devotion.
This deck can win in several ways. It can use Warped
Devotions and Megrims to just kill everyone at the table through
bouncing. Then it can win by swinging with Eaters and Crabs through
defenseless creature zones (since you bounced all of the defenders).
Either works.
A fun little interaction I want you to know about:
Eater of the Dead with Banishing Knack cast on it for this turn. Ten
creatures in graveyards, twenty in play you do not control, Warped
Devotion out. Bounce the ten biggest threats in play, removing those
creatures from their ‘Yards. Then when they discard many of the
creatures you bounced, you have more fuel to keep going and keep going.
Warped Devotion will fuel the Eater of the Dead for its big turn. Then,
unfortunately, it is spent, and largely becomes a vanilla creature, just
swinging and blocking (since it ate all of its fuel).
This is a simple enough deck to figure out, and it
will be a lot of fun for many people to play. I hope you enjoy it!
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