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Lands:
12 Island
8 Swamp
4 Salt Marsh

Creatures:
4 Eater Of The Dead
4 Horseshoe Crab

Other Spells:
4 Megrim
4 Warped Devotion
4 Banishing Knack
4 Expunge
4 Impulse
4 Rend Flesh
4 Tidings

Knack for Trouble.

Description of deck by its author (quoted):
Wizards of the Coast had to know that, when they printed the unconventional bounce spell of Banishing Knack, someone would use and abuse it. Why not have that someone be me?

This deck is built around the aforementioned Banishing Knack, which gives a creature a temporary ability to tap and bounce target nonland permanent. What I wanted to do was to give the deck several ways to abuse the Knack by having two targets that can bounce a lot of offending permanents.

Eater of the Dead was in a Random Deck challenge from a few weeks ago, and I am reusing him here. Drop the Eater, and then you can untap it maybe six or seven or fifteen times at the multiplayer table. Cast Banishing Knack and bounce away, my friend. Bounce away.

Another good creature to use with the Knack is the Horseshoe Crab. It can untap itself for one Blue mana, and since the Knack just costs one Blue to play, you can untap the Crab several times in one turn, possibly bouncing five or six permanents later in the game. I’m sure you can find some good targets for bouncedom.

Warped Devotion turns every bounce into a Recoil, forcing discards. Bounce ten permanents into a player’s hand, and they have to discard ten cards, which is a staggering amount of card advantage. Megrim serves as a winning condition, making every discard equal two damage. Megrim is hated at multiplayer tables, so playing it can also be a decoy, forcing removal to hit the Megrim and leaving your innocent-looking Warped Devotion just sitting there until you play your first Banishing Knack.

The deck then contains a modest amount of some cards you would expect. We are rocking eight creature removal spells to entice attackers to head elsewhere. Expunge can be cycled if it amounts to no good, while Rend Flesh hits a ton of creatures, including Black ones. Sure, you occasionally try to Rend Flesh the occasional Kokusho, but you can hit a lot more creatures with this than you can with most Black removal. I also tossed in a quartet of Tidings for raw card drawing, and Impulse to find the cards you need, from Banishing Knack to Megrim to Warped Devotion.

This deck can win in several ways. It can use Warped Devotions and Megrims to just kill everyone at the table through bouncing. Then it can win by swinging with Eaters and Crabs through defenseless creature zones (since you bounced all of the defenders). Either works.

A fun little interaction I want you to know about: Eater of the Dead with Banishing Knack cast on it for this turn. Ten creatures in graveyards, twenty in play you do not control, Warped Devotion out. Bounce the ten biggest threats in play, removing those creatures from their ‘Yards. Then when they discard many of the creatures you bounced, you have more fuel to keep going and keep going. Warped Devotion will fuel the Eater of the Dead for its big turn. Then, unfortunately, it is spent, and largely becomes a vanilla creature, just swinging and blocking (since it ate all of its fuel).

This is a simple enough deck to figure out, and it will be a lot of fun for many people to play. I hope you enjoy it!

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by Abe Sargent @ www.starcitygames.com

COMBO: Banishing Knack - Eater of the Dead / Horseshoe Crab - Warped Devotion [GROUP]

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