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Lands:
4 Ancient Amphitheater
4 Battlefield Forge
6 Mountain
8 Plains
1 Spinerock Knoll
1 Windbrisk Heights

Creatures:
4 Angelic Wall
2 Brion Stoutarm
4 Cinder Wall
4 Cloudgoat Ranger
4 Loyal Sentry
3 Maraxus of Keld
2 Siege-Gang Commander

Other Spells:
3 Ajani Goldmane
2 Loxodon Warhammer
4 Mind Stone
1 Mobilization
3 Oblivion Ring

Keld Surprise.

Description of deck by it's author (quoted):
Again, Ajani Goldmane doesn't so much form a great combo with Maraxus as exemplify a couple of things that work well in a Maraxus deck. Ajani produces token creatures, albeit at a very slow rate. Cloudgoat Ranger, Siege-Gang Commander, and Mobilization do this better. Just as important is the fact that Ajani can grant vigilance to all of your creatures for no mana. "Doesn't tap to attack" means "doesn't cause Maraxus to shrink." I believe that's somewhere in the reminder text. Of course, Mobilization also does this to a degree (it's got its tokens as well as Cloudgoat Ranger's Kithkin buddies covered). Similarly, Weatherlight's own Serra's Blessing will give vigilance to everybody, all the time, but the fact that it does nothing else makes it a less appealing option.

Unfortunately, even if you do end up with a mammoth Maraxus, his lack of evasion could send him on a quick cab ride to Chump City. That's where big Brion Stoutarm and Loxodon Warhammer come in. If your opponent has an impenetrable wall of Kobolds of Kher Keep, for example, and you can't go under it, just go over it or through it. A little life-gain on the side never hurt anyone, either.

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by Chris Millar @ www.wizards.com

BEATDOWN: Maraxus of Keld / Ajani Goldmane / Mobilization

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