Lands:
4 Ancient Amphitheater
4 Battlefield Forge
6 Mountain
8 Plains
1 Spinerock Knoll
1 Windbrisk Heights
Creatures:
4 Angelic Wall
2 Brion Stoutarm
4 Cinder Wall
4 Cloudgoat Ranger
4 Loyal Sentry
3 Maraxus of Keld
2 Siege-Gang Commander
Other Spells:
3 Ajani Goldmane
2 Loxodon Warhammer
4 Mind Stone
1 Mobilization
3 Oblivion Ring |
 Keld
Surprise.
Description of deck by it's author
(quoted):
Again, Ajani Goldmane doesn't so much form a
great combo with Maraxus as exemplify a couple of things that work well
in a Maraxus deck. Ajani produces token creatures, albeit at a very slow
rate. Cloudgoat Ranger, Siege-Gang Commander, and Mobilization do this
better. Just as important is the fact that Ajani can grant vigilance to
all of your creatures for no mana. "Doesn't tap to attack" means
"doesn't cause Maraxus to shrink." I believe that's somewhere in the
reminder text. Of course, Mobilization also does this to a degree (it's
got its tokens as well as Cloudgoat Ranger's Kithkin buddies covered).
Similarly, Weatherlight's own Serra's Blessing will give vigilance to
everybody, all the time, but the fact that it does nothing else makes it
a less appealing option.
Unfortunately, even if you do end up with a mammoth
Maraxus, his lack of evasion could send him on a quick cab ride to Chump
City. That's where big Brion Stoutarm and Loxodon Warhammer come in. If
your opponent has an impenetrable wall of Kobolds of Kher Keep, for
example, and you can't go under it, just go over it or through it. A
little life-gain on the side never hurt anyone, either.
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