4
Incinerate
4 Balthor the Stout
4 Blazing Salvo
3 Breaking Point
4 Fling
4 Hell-Bent Raider
3 Jeska, Warrior Adept
2 Kamahl, Pit Fighter
4 Pardic Arsonist
3 Reckless Charge
3 Worldgorger Dragon
22 Mountain |
Kamahl's
Temper.
Description of deck by it's author
(quoted):
This
is an interested use of barbarian cards and spells like Breaking Point and
Fling. Balthor the Stout gives all of your barbarians +1/+1.
All of your creatures in the deck, with exception to the Dragon, are
barbarians with Haste. Jeska, Kamahl and the Hell-Bent guy.. all
have haste. The goal is to attack and then fling them right before
you use Worldgorger Dragon. Once he in play you will most likely win
because you will have already done enough damage with your barbarians and
burn spells. Your burn spells are all good including Incinerate,
Blazing Salvo (which could be replaced with Lightning Bolt) and
Fling. Since you are
going to be sacking most of your creatures to fling and the dragon, you
don't have to worry about the legend rule. You will almost never
worry about having two in play at the same time. If you are scared
about the Worldgorger dragon's bad drawback, you could fling him or
breaking point him. Reckless Charge, by the way, will give your
dragon haste when he comes into play... assuming you have enough mana to
cast it at the same time as the dragon.
Oh yes, the Breaking Point. Is you
opponent hording the board with more creatures than you.. do the Breaking Point...
and if they take the damage instead... you are a step closer to
winning. You could Jeska or Kamahl to do more damage and then follow
up with a burn spell. Most of your burn spells should be used on the
opponent directly. The only exception is for elves and other little
pesky creatures that limit your decks capabilities.
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