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4 Akroma's Vengeance
4 Concentrate
4 Fabricate
2 Helm of Kaldra
3 Pulse of the Fields
4 Purge
2 Shield of Kaldra
4 Steelshaper's Gift
2 Sword of Kaldra
4 Wrath of God

4 Coastal Tower
4 Flooded Strand
9 Island
10 Plains

SIDEBOARD:
4 Exalted Angel
4 Mana Leak
1 Pulse of the Fields
2 Renewed Faith
4 Wing Shards

Kaldra's Wrath.

Description of deck by its author (quoted):
Ever since I saw the equipment, I knew I wanted to make a deck with them. However, I struggled to make it playable, since it required so much to succeed. I finally agreed on this version, it's able to stall long enough to win using the powerful legend. Wrath of God, Purge, and Akroma's Vengeance provide powerful removal methods as well as a win condition against the extremely fast Affinity decks. I guess you can call this the Modern Blue-White Control with an extremely weird win condition. However, Magic the Gathering is no stranger to extremely bizarre winning methods. Just last year at the European Nationals, a Frenchman led his Reanimator deck into a second-place finish. Another method of winning is the Charbelcher method of today, which is not used often, but has received some recognition.

After Kaldra is out, there are very few ways of removing it, but the most effective is the Furnace Dragon, which is able to remove all three copies of the equipment at once. However, even if you are crushed by the dragon in the first game, after the sideboard, a Mana Leak can usually devastate that plan. Other than that, it is completely safe to use Akroma's Vengeance and Wrath of God with Kaldra on the field since the Avatar is not affected by any form of destruction. Good-bye Naturalize and Oxidize! That's right, this deck is able to have a Balance effect on the white removal spells. However, I'm not here to tell you the advantages of having the Avatar in play, I'm here to tell you how to get it out. Use the fetching spells to get the Shield of Kaldra first, since it renders artifact removal useless. After that, try to get control of the game by using Akroma's Vengeance and Wrath of God to keep sweeping the board clean. After a while, your opponent will be unable to come up with any new threats, and you will win with an unstoppable creature. When I first made the deck I thought it definitely would not be good enough for competitive play until I saw how the deck disassembles competitive decks with its powerful cards, although it's mostly made for fun.

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akromas_vengeance.jpg (23050 bytes) concentrate.jpg (18321 bytes) helm_of_kaldra.jpg (44362 bytes) pulse_of_the_fields.jpg (43614 bytes) shield_of_kaldra.jpg (42487 bytes) steelshapers_gift.jpg (38853 bytes) Sword_of_Kaldra.jpg (29710 bytes) wrath_of_god.jpg (13341 bytes)

by Eugene Kolinko @ www.playordraw.com

UNIQUE: Kaldra Equipment

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