2 Ivory Gargoyle
2 Blinking Spirit
3 Swords to Plowshares
3 Disenchant
2 Mind Warp
1 Lim-Dul's Vault
3 Incinerate
2 Pyroclasm
2 Jokulhaups
2 Stone Rain
3 Counterspell
3 Power Sink
2 Force of Will
1 Zuran Orb
2 Kjeldoran Outpost
3 Thawing Glaciers
2 Underground River
3 Sulfurous Springs
4 Adarkar Wastes
4 Island
6 Mountain
6 Plains
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  Jokulgoyle.
Description of deck by it's author
(quoted):
Ivory Gargoyle into Jokulhaups was one of the
key combinations of Ice Age Block Constructed. The idea was that a
player could use Jokulhaups to destroy almost every permanent, but with
Ivory Gargoyle down, he would have a enough of a positional advantage to
win the game, even if he were giving up his next draw step. The sweep
was relatively poor - with Soulscour roughly a decade away in the third
installment of the Block, there was no true Wrath of God analogue – so
the metagame created a strange niche where Red board control defined
many elements of the format, while Blue control decks for the most part,
took a back seat in popularity.
While R/W Ivory Gargoyle/Jokulhaups decks were quite
common and certainly known in the format, Sean Fleischman added an
additional layer to his deck. Sean was playing Thawing Glaciers anyway… So
why not take advantage of it, really take advantage? Instead of staying
pure R/W, Fleischman touched for Blue and Black. A light counter suite and
the ability to maul the hand of an opposing control deck with Mind Warp
(Sean would have tons of land in play because of his Glaciers, remember)
were the differentiating factors of his deck, diversifying his options
while still retaining the core values of Ivory Gargoyle, Jokulhaups, and
Thawing Glaciers. |
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