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2 Ivory Gargoyle
2 Blinking Spirit
3 Swords to Plowshares
3 Disenchant
2 Mind Warp
1 Lim-Dul's Vault
3 Incinerate
2 Pyroclasm
2 Jokulhaups
2 Stone Rain
3 Counterspell
3 Power Sink
2 Force of Will
1 Zuran Orb

2 Kjeldoran Outpost
3 Thawing Glaciers
2 Underground River
3 Sulfurous Springs
4 Adarkar Wastes
4 Island
6 Mountain
6 Plains
 

Jokulgoyle.

Description of deck by it's author (quoted):
Ivory Gargoyle into Jokulhaups was one of the key combinations of Ice Age Block Constructed. The idea was that a player could use Jokulhaups to destroy almost every permanent, but with Ivory Gargoyle down, he would have a enough of a positional advantage to win the game, even if he were giving up his next draw step. The sweep was relatively poor - with Soulscour roughly a decade away in the third installment of the Block, there was no true Wrath of God analogue – so the metagame created a strange niche where Red board control defined many elements of the format, while Blue control decks for the most part, took a back seat in popularity.

While R/W Ivory Gargoyle/Jokulhaups decks were quite common and certainly known in the format, Sean Fleischman added an additional layer to his deck. Sean was playing Thawing Glaciers anyway… So why not take advantage of it, really take advantage? Instead of staying pure R/W, Fleischman touched for Blue and Black. A light counter suite and the ability to maul the hand of an opposing control deck with Mind Warp (Sean would have tons of land in play because of his Glaciers, remember) were the differentiating factors of his deck, diversifying his options while still retaining the core values of Ivory Gargoyle, Jokulhaups, and Thawing Glaciers.

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by Sean Fleischman, featured by Michael Flores @ www.wizards.com

CONTROL: Jokulhaups - Ivory Gargoyle / Blinking Spirit [Historical - Pro Tour-Columbus 1996 Masters]

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