Lands:
1 Bayou
4 Polluted Delta
1 Tundra
4 Underground Sea
4 Watery Grave
1 Academy Ruins
1 Phyrexian Tower
1 Urborg, Tomb Of Yawgmoth
1 Volrath's Stronghold
4 Seat Of The Synod
4 Vault Of Whispers
Creatures:
4 Myr Servitor
3 Puppeteer Clique
4 River Kelpie
3 Trinket Mage
Other Spells:
1 Engineered Explosives
1 Grinding Station
1 Solitary Confinement
1 Words Of Wind
3 Mask Of The Mimic
4 Think Twice
2 Chainer's Edict
3 Deep Analysis
4 Diabolic Intent |
  Jeeves
is Back.
Description of deck by its author
(quoted):
The engine that makes this deck work is River
Kelpie, so let’s take a look at what it does. Whenever a spell is played
from the graveyard, and River Kelpie is in play, you draw a card.
Whenever River Kelpie, or another permanent comes into play from the
graveyard, you draw a card. Plus the Kelpie has persist. Sneaky, eh?
Kai has built this deck crammed with graveyard tricks
to enable the River Kelpie. When he wants to run card drawing as an
adjunct to River Kelpie, what does he toss in? Deep Analysis and Think
Twice with their flashback. When Kai wants to run removal, he puts in
Chainer’s Edict, which also has the flashback.
He has a quartet of Myr Servitor, which will bring
back each other to play during your upkeep, and that will draw you
cards. In order to get Servitors, he is running three Trinket Mages, and
since he is running Trinket Magi anyway, he might as well toss in a
single copy of Engineered Explosives. In order to sacrifice Myr
Servitors, he is running a full set of Diabolic Intent, a cheap Demonic
Tutor that requires you to off a creature. You can sacrifice a River
Kelpie (with persist, it comes back a little smaller and you draw a
card) or a Trinket Mage that has already gotten you a Myr Servitor, if
you don’t have the Servitor. Tutoring this deck is very, very good.
Mask of the Mimic is a rarely-used card from
Stronghold that is very good, and I wish we would see it more often.
Ideally, you want to sacrifice a creature (like a Servitor) to search
your library for a copy of target creature and put it into play. Want
another Servitor? Kelpie? Puppeteer Clique? Trinket Mage? They all have
value, and you can use Mask of the Mimic to tutor for your best cards in
any situation.
The deck also has a Grinding Station, so you can
sacrifice Myr Servitors too. Remember that when all of the Servitors
come back during your upkeep, there are several untap triggers on the
stack for the Grinding Station, so sac them all then and you can plow
through nine opposing cards every upkeep if you have one Servitor in
play and three in the ‘Yard. (You would also draw three extra cards for
each Kelpie in play). You can also sac Myr Servitors to the lone
Phyrexian Tower for two Black mana, as long as you have something to do
with it.
Puppeteer Clique can draw you a card when it comes
into play, because you draw a card from River Kelpie even if you return
an opposing creature to play from a graveyard. It can yield you three
cards total, as long as you have a River Kelpie out - the two for
reanimation and the one for coming back off persist. Words of Wind is a
kill mechanism. You can bounce all opposing permanents and then swing
with Kelpies, Trinket Magi, Cliques, or even Servitors for the win. You
can also use Grinding Station to slowly and inexorably kill, and you
have eight artifacts lands as emergency sacs to the Station when needed.
Solitary Confinement can keep you alive, and as you
can see, this deck draws so many cards that the discard and draw step
skip are payable. Note the deck has one Academy Ruins and one Volrath’s
Stronghold for you to keep the pressure up. |