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Lands:
1 Bayou
4 Polluted Delta
1 Tundra
4 Underground Sea
4 Watery Grave
1 Academy Ruins
1 Phyrexian Tower
1 Urborg, Tomb Of Yawgmoth
1 Volrath's Stronghold
4 Seat Of The Synod
4 Vault Of Whispers

Creatures:
4 Myr Servitor
3 Puppeteer Clique
4 River Kelpie
3 Trinket Mage

Other Spells:
1 Engineered Explosives
1 Grinding Station
1 Solitary Confinement
1 Words Of Wind
3 Mask Of The Mimic
4 Think Twice
2 Chainer's Edict
3 Deep Analysis
4 Diabolic Intent

Jeeves is Back.

Description of deck by its author (quoted):
The engine that makes this deck work is River Kelpie, so let’s take a look at what it does. Whenever a spell is played from the graveyard, and River Kelpie is in play, you draw a card. Whenever River Kelpie, or another permanent comes into play from the graveyard, you draw a card. Plus the Kelpie has persist. Sneaky, eh?

Kai has built this deck crammed with graveyard tricks to enable the River Kelpie. When he wants to run card drawing as an adjunct to River Kelpie, what does he toss in? Deep Analysis and Think Twice with their flashback. When Kai wants to run removal, he puts in Chainer’s Edict, which also has the flashback.

He has a quartet of Myr Servitor, which will bring back each other to play during your upkeep, and that will draw you cards. In order to get Servitors, he is running three Trinket Mages, and since he is running Trinket Magi anyway, he might as well toss in a single copy of Engineered Explosives. In order to sacrifice Myr Servitors, he is running a full set of Diabolic Intent, a cheap Demonic Tutor that requires you to off a creature. You can sacrifice a River Kelpie (with persist, it comes back a little smaller and you draw a card) or a Trinket Mage that has already gotten you a Myr Servitor, if you don’t have the Servitor. Tutoring this deck is very, very good.

Mask of the Mimic is a rarely-used card from Stronghold that is very good, and I wish we would see it more often. Ideally, you want to sacrifice a creature (like a Servitor) to search your library for a copy of target creature and put it into play. Want another Servitor? Kelpie? Puppeteer Clique? Trinket Mage? They all have value, and you can use Mask of the Mimic to tutor for your best cards in any situation.

The deck also has a Grinding Station, so you can sacrifice Myr Servitors too. Remember that when all of the Servitors come back during your upkeep, there are several untap triggers on the stack for the Grinding Station, so sac them all then and you can plow through nine opposing cards every upkeep if you have one Servitor in play and three in the ‘Yard. (You would also draw three extra cards for each Kelpie in play). You can also sac Myr Servitors to the lone Phyrexian Tower for two Black mana, as long as you have something to do with it.

Puppeteer Clique can draw you a card when it comes into play, because you draw a card from River Kelpie even if you return an opposing creature to play from a graveyard. It can yield you three cards total, as long as you have a River Kelpie out - the two for reanimation and the one for coming back off persist. Words of Wind is a kill mechanism. You can bounce all opposing permanents and then swing with Kelpies, Trinket Magi, Cliques, or even Servitors for the win. You can also use Grinding Station to slowly and inexorably kill, and you have eight artifacts lands as emergency sacs to the Station when needed.

Solitary Confinement can keep you alive, and as you can see, this deck draws so many cards that the discard and draw step skip are payable. Note the deck has one Academy Ruins and one Volrath’s Stronghold for you to keep the pressure up.

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by Kai Ruan, discussed by Abe Sargent @ www.starcitygames.com

COMBO: River Kelpie - Myr Servitor / Grinding Station / Deep Analysis

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